Curious, about the cinematic ending part
2 months ago

Was watching my newest run compared to the fastest and I noticed that during the song at the end, their song is actually...shorter than mine? Is it because I am not "on beat" with the song? Does that actually change it? Or is it just random?

Devon, England

I'll give it a check. I have a 53:30 pending. I absolutely mashed the buttons on mine so I'll time them to see what the differences are.

Devon, England

Just by looking at your run, you failed a part where you stroke the "dog" (LS time 54:33). i believe that if you fail one of the scenes it will loop the previous group of scenes losing a lot of time.

I think the optimal time for the sequence is 2:16. I was unable to check Beanjuiced's time fully. I'll gather as much info as i can on it to see what the time losses would be on a singular missed scene.

Awesome, thanks for the info! I'll keep that in mind when I play it again tomorrow. Looking at it, which part did I fail? The second time it appeared? That seems to be the one where I didn't move right away.

Devon, England

yeah, it looked like you tried to move left instead of right.

I may start making a guide with pathings and an overall map for new runners. just recorded a 53:06

Scotland

I can confirm that if you fail a sequence it replays that part of the loop :) The devs showed up in my stream when i was doing a practice run and commented on that i was the first person they'd seen go the whole way through it immediately

Bearbeitet von der Autor 2 months ago
Devon, England

Damn! that's nice of the Devs to pop into streams. I'm excited to see if we can find any large skips and not just Biffa Skips :P

Scotland

yeah was really cool! they are super cool guys! I look forward to coming back if major skips are found !

Scotland

Just wanted to mention something I realised in my last playthrough:

The characters cue the movement you need to do in their intros. They'll either bounce/squish for a button press, rock side-to-side for sawing, or have something rotating in the direction (Glasses reflection or the beanie copter) for a spinny one. I describe it here (Timestamp 59:15)

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