Beschreibung

got good enemy rng, but kinda hesitated on the door to the blue key. I've grabbed the blue key thru the wall a couple times, but couldn't really get it consistent. I think it can save maybe a second

also idk how I got away with not shooting before opening the yellow key room, i have no idea how the sound-blocking linedevs are in this map, cus sometimes when I shot before opening the door, the zombiemen in the corridor to the slime vat room would just stay put

Bestenliste
Level
Doom II Map 10: Refueling Base
Kategorie
Any%
Input / Player Count
Solo, Controller
Difficulty
ITYTD
Lauf
Rang
Erster Platz
1st
Zeit
0m 32s 340ms
Datum
1 month ago
Plattform
XboxOne
Details
Spieler
Verifiziert
29 days ago
Eingereicht
1 month ago
Spielstatistiken
Follower
161
Läufe
1,067
Spieler
108
Challenges
Beendet
2 months ago
Preisgeld
$500.00
Neueste Nachrichten
SR50 Is Now Possible on Kex!

Hey everyone!

Yesterday, an update for the Kex Port was released. Among the many patches and quality-of-life changes made, the update made SR50, a faster straferunning technique, possible on Kex!

To perform SR50 (StrafeRun-50), one must have a forward input and two strafe inputs fo

6 months ago
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