Allow Putties glitch?
3 months ago
New Zealand

As of version v1.0.1.2 there is a glitch that causes the puttees speed to stay set when starting a new game. Puttees increase running and walking speed by 10%.

Here is the setup:

  • Load a game where you have puttees and equip them.
  • Quit back to the main menu, get game over or complete the game.
  • Start a new game or load a game without puttees.
  • Character will move at the same speed as if puttees were equipped.

This improves chapter 1 and chapter 2 overall time by about 20-30 seconds. Its easy to accidently enable this glitch if you need to reset a run after chapter 3 or after completing the game. The only way to fix the glitch is to unequip the puttees or restart the game.

Also, if you equip puttees then place them in the item box, you'll keep the puttee speed modifier. Not perticually useful in training mode since there are plenty of item slots already.

I was able to confirm this glitch while working on the autosplitter and data mining the source code using the UndertaleModTool. The game never resets the "putteeSpeedModifier" value except when manually unequipping the puttees from the item menu.

I made a bug report 6 months ago, but there haven't been any updates to the game since. However, the dev mentioned he was working on a "pretty big update" so it's likely to be patched soon.

We should allow the glitch for now but tag all runs that use it. If it gets patched those runs can just be filtered out.

Bearbeitet von der Autor 3 months ago
Mazowieckie, Poland

+1 for allowing this glitch. I remember Jordan saying he's exhausted from developing Conscript, so I don't think we will see this big patch soon.

Kapdap gefällt das.
New Zealand

I've updated the autosplitter to show weather the puttees glitch is active or not. Added a guide in the main post https://www.speedrun.com/Conscript/forums/1ty1y#fp5h6

Bearbeitet von der Autor 3 months ago
qvaku gefällt das.
Georgia, USA

oh yeah that's cool I'm for that

Kapdap gefällt das.
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