Was done offline but a much better run than my first, still got time to save with some deaths but glad to have improved this one by a lot.
GG!
Can a mod check the load times for this run as I feel like the load remover doesn't do it's job very well?
mod note: Fixed the time (hopefully caught all inaccuracies!). Sometimes it helps to recalibrate the load remover or adjust the screen region for it to be more accurate, but it can be a bit wonky here and there.
# | Name | Split | Finished at |
---|---|---|---|
1 | - Arctic Antics Gold | 1m 52s 183ms | 1m 52s 183ms |
2 | - Tornado Alley Gold | 1m 45s 146ms | 3m 37s 329ms |
3 | - Bamboozled | 2m 04s 265ms | 5m 41s 594ms |
4 | - Wizards and Lizards | 1m 57s 584ms | 7m 39s 178ms |
5 | - Compactor Reactor Gold | 2m 32s 946ms | 10m 12s 124ms |
6 | {Warp Room 1} Rumble in the Roks | 2m 26s 318ms | 12m 38s 442ms |
7 | - Jungle Rumble Gold | 2m 53s 281ms | 15m 31s 723ms |
8 | - Sea Shell Shenanigans | 3m 09s 732ms | 18m 41s 455ms |
9 | - Banzai Bonsai | 2m 42s 999ms | 21m 24s 454ms |
10 | - That Sinking Feeling | 1m 45s 676ms | 23m 10s 130ms |
11 | - H2 Oh No | 3m 04s 256ms | 26m 14s 386ms |
12 | {Warp Room 2} Drain Damage Gold | 1m 10s 758ms | 27m 25s 144ms |
13 | - The Gauntlet | 3m 08s 105ms | 30m 33s 249ms |
14 | - Tsunami | 1m 49s 935ms | 32m 23s 184ms |
15 | - Smokey and the Bandicoot Gold | 1m 49s 405ms | 34m 12s 589ms |
16 | - Eskimo Roll Gold | 2m 05s 383ms | 36m 17s 972ms |
17 | - Fahrenheit Frenzy | 3m 36s 886ms | 39m 54s 858ms |
18 | {Warp Room 3} Crashes to Ashes | 2m 39s 118ms | 42m 33s 976ms |
19 | - Avalanche | 2m 28s 504ms | 45m 02s 480ms |
20 | - Droid Void Gold | 3m 41s 503ms | 48m 43s 983ms |
21 | - Crashteroids | 3m 22s 223ms | 52m 06s 206ms |
22 | - Coral Canyon Gold | 3m 31s 115ms | 55m 37s 321ms |
23 | - Weathering Heights | 2m 50s 329ms | 58m 27s 650ms |
24 | {Warp Room 4} Atmospheric Pressure Gold | 3m 58s 111ms | 1h 02m 25s 761ms |
25 | - Crash and Burn Gold | 3m 05s 707ms | 1h 05m 31s 468ms |
26 | - Gold Rush | 4m 29s 731ms | 1h 10m 01s 199ms |
27 | - Medieval Madness | 3m 03s 832ms | 1h 13m 05s 031ms |
28 | - Crate Balls of Fire Gold | 3m 17s 802ms | 1h 16m 22s 833ms |
29 | - Cortex Vortex Gold | 2m 48s 788ms | 1h 19m 11s 621ms |
30 | {Warp Room 5} Crunch Time | 3m 01s 558ms | 1h 22m 13s 179ms |
As of now, you can submit runs to the lederboards played on PCSX2 (Nightly) v1.7. or higher. The emulation accuracy has improved dramatically in recent times and combined with the loadless timing and the load remover, PCSX2 can finally go on the boards as well. Some basic settings are specified here