On Screen Timer Requirements
News
/
On Screen Timer Requirements
Posted 9 months ago by

Hello everybody!

I apologize for this kinda impromptu announcement (especially after months of inactivity which I also apologize for) but I feel that this run needs a change. With how close times can be in certain categories (for example No-Hit % or Puppet %) milleseconds may prove to be substantial for differentiating run placement. Livesplit and general onscreen timers are a useful asset for this, but my attention has recently been drawn to a new tool. One without the risk of human error. All of this goes to say that On Screen Timers are no longer a requirement. The rules will be updated to reflect this change. This is very much an experimental phase, but I will see to retiming all of the current runs, and updating times. And for the pending runs, those will be completed too. I apologize for my lack of activity, but I'm back and ready to do better.

  • Doodle
Game stats
Followers
14
Runs
19
Players
13
Latest news
On Screen Timer Requirements

Hello everybody!

I apologize for this kinda impromptu announcement (especially after months of inactivity which I also apologize for) but I feel that this run needs a change. With how close times can be in certain categories (for example No-Hit % or Puppet %) milleseconds may prove to be substantia

9 months ago
Recent runs