Verification rejected
This game requires runs to be verified, and a moderator has rejected this run.
Reason: wong time and duplicate submission
Crash Tour Any% in 1h 07m 00s by
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | -1. Silverlake - Trailer Trash Gold | 2m 14s 326ms | 2m 14s 326ms |
2 | -2. Downtown - Cross Traffic Gold | 0m 56s 361ms | 3m 10s 687ms |
3 | -3. Waterfront - Twister Gold | 0m 52s 763ms | 4m 03s 450ms |
4 | {USA1} 4 .Silverlake - Shut / Jump Gold | 0m 53s 206ms | 4m 56s 656ms |
5 | -5. Winter City - Slip & Slide Gold | 1m 04s 980ms | 6m 01s 636ms |
6 | -6. Riviera - Grand Slam Gold | 1m 01s 667ms | 7m 03s 303ms |
7 | -7. Vineyard - Grape / Wrath Gold | 0m 51s 904ms | 7m 55s 207ms |
8 | -8. Winter City - Corner Chaos Gold | 0m 55s 957ms | 8m 51s 164ms |
9 | {EUR1} 9. Vineyard - Jackknife City Gold | 0m 50s 501ms | 9m 41s 665ms |
10 | -10. Golden City - Tuk Down | 1m 20s 486ms | 11m 02s 152ms |
11 | -11. Golden City - Neon Night Gold | 0m 51s 703ms | 11m 53s 855ms |
12 | -12. Dockside - Rock / Dock | 0m 55s 511ms | 12m 49s 366ms |
13 | {ASIA1} 13. Golden City - Handle / Care | 1m 03s 578ms | 13m 52s 944ms |
14 | -14. Silverlake - Showdown Gold | 1m 12s 097ms | 15m 05s 041ms |
15 | -15. Waterfront - Leap / Faith Gold | 0m 54s 078ms | 15m 59s 119ms |
16 | -16. Downtown - Wrecks City Gold | 0m 52s 625ms | 16m 51s 744ms |
17 | {USA2} 17. Waterfront - Dangerzone Gold | 0m 58s 453ms | 17m 50s 197ms |
18 | -18. Riviera - Rampage Gold | 1m 08s 894ms | 18m 59s 091ms |
19 | -19. Winter City - River / Wreck Gold | 0m 52s 938ms | 19m 52s 029ms |
20 | -20. Alpine - Don't Look On Gold | 0m 55s 552ms | 20m 47s 581ms |
21 | -21. Vineyard - Field / Scream Gold | 0m 55s 096ms | 21m 42s 677ms |
22 | {EUR2} 22. Alpine - Chilly Crash | 1m 06s 752ms | 22m 49s 429ms |
23 | -23. Golden City - Turn / Burn | 1m 09s 171ms | 23m 58s 600ms |
24 | -24. Dockside - Exit Dragon Gold | 0m 57s 308ms | 24m 55s 908ms |
25 | -25. Golden City - Fwy Thunder | 0m 59s 936ms | 25m 55s 844ms |
26 | {ASIA2} 26. Island Para - Drive Angry Gold | 0m 52s 100ms | 26m 47s 944ms |
27 | -27. Downtown - Hate / Late | 1m 12s 803ms | 28m 00s 747ms |
28 | -28. Silverlake - 3 Ways Gold | 1m 03s 566ms | 29m 04s 313ms |
29 | -29. Downtown - Hold Tight Gold | 0m 56s 679ms | 30m 00s 992ms |
30 | {USA3} 30. Downtown - Traff Jammed Gold | 0m 59s 393ms | 31m 00s 385ms |
31 | -31. Alpine - Exact Change Gold | 1m 05s 393ms | 32m 05s 778ms |
32 | -32. Vineyard - Country Chaos Gold | 0m 53s 278ms | 32m 59s 056ms |
33 | -33. Winter City - Mark Crash | 1m 00s 720ms | 33m 59s 776ms |
34 | -34. Riviera - High Roller Gold | 0m 55s 863ms | 34m 55s 639ms |
35 | {EUR3} 35. Alpine - Lanes Lunacy | 1m 32s 705ms | 36m 28s 345ms |
36 | -36. Golden City - Road to Ruin Gold | 1m 07s 072ms | 37m 35s 417ms |
37 | -37. Island Para - Jungle Rumble | 0m 58s 779ms | 38m 34s 196ms |
38 | -38. Golden City - Trash Smash | 0m 55s 341ms | 39m 29s 537ms |
39 | {ASIA3} 39. Dockside - Whirlwind | 1m 11s 114ms | 40m 40s 651ms |
40 | -40. Silverlake - Out / Control | 1m 07s 130ms | 41m 47s 781ms |
41 | -41. Downtown - Bus Block | 0m 53s 927ms | 42m 41s 708ms |
42 | -42. Waterfront - T Boned Gold | 0m 56s 506ms | 43m 38s 214ms |
43 | {USA4} 43. Waterfront - Sun / Smash Gold | 0m 57s 370ms | 44m 35s 584ms |
44 | -44. Alpine - Snow Plow Gold | 1m 09s 531ms | 45m 45s 115ms |
45 | -45. Winter City - Crash Land | 1m 01s 255ms | 46m 46s 370ms |
46 | -46. Vineyard - Bale Out Gold | 0m 54s 742ms | 47m 41s 112ms |
47 | -47 Vineyard - Med.Mash | 1m 13s 084ms | 48m 54s 196ms |
48 | {EUR4} 48. Alpine - Corkscrewed | 0m 55s 196ms | 49m 49s 392ms |
49 | -49. Dockside - Look / Ways Gold | 1m 02s 970ms | 50m 52s 362ms |
50 | -50. Golden City - Heavy Hitter | 1m 04s 863ms | 51m 57s 225ms |
51 | -51. Island Para - Uphill Strug | 1m 28s 403ms | 53m 25s 628ms |
52 | {ASIA4} 52. Golden City - East Block Gold | 0m 56s 047ms | 54m 21s 675ms |
53 | -53. Silverlake - Pick / Pieces Gold | 1m 05s 271ms | 55m 26s 946ms |
54 | -54. Downtown - Air Rage Gold | 0m 54s 459ms | 56m 21s 405ms |
55 | -55. Waterfront - Look / Leap Gold | 0m 52s 231ms | 57m 13s 636ms |
56 | {USA5} 56. Waterfront - Tram Pulled | 1m 24s 033ms | 58m 37s 669ms |
57 | -57. Winter City - On Rampage Gold | 1m 07s 948ms | 59m 45s 617ms |
58 | -58. Alpine - Jump Toll Gold | 0m 56s 920ms | 1h 00m 42s 537ms |
59 | -59. Vineyard - Crash Au Van Gold | 0m 54s 385ms | 1h 01m 36s 922ms |
60 | -60. Riviera - Shipwrecked Gold | 0m 54s 705ms | 1h 02m 31s 627ms |
61 | {EUR5} 61. Alpine - Highway / Hell | 0m 54s 064ms | 1h 03m 25s 691ms |
62 | -62. Golden City - Crash Fu | 1m 09s 024ms | 1h 04m 34s 715ms |
63 | -63. Dockside - Crate Escape | 1m 05s 141ms | 1h 05m 39s 856ms |
64 | -64. Island Para - Pure Scores | 1m 06s 137ms | 1h 06m 45s 993ms |
65 | {ASIA5} 65. Dockside - Crashed Out Gold | 0m 53s 681ms | 1h 07m 39s 674ms |
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