Collection of known glitches
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Collection of known glitches
Updated 3 years ago by _none

This is a collection of currently known glitches. We intend to keep it up to date. Its spilt into two categories: glitches we know how to reproduce, and glitches we do not understand yet.

Please send questions and suggestion to the current maintainer, @_none


Reproducible Glitches

  • Glitched %modifiers:

If items with either %Attack, %Defense, %Hp or %Sp Bonus composes are equipped and either strength, agility or constitution are raised correspondingly afterwards, the %modifiers bonus value is not correctly recalculated. This can be fixed by unequipping and reequipping the item in question. Since this glitch is unavoidable always detrimental for the player, fixing it is allowed in glitchless and glitched runs.

  • Stacking Encumbrance:

If you are encumbered from carrying too much stuff, reloading the game will apply the emcumbrance slowdown twice. Reloading the game after unburndening yourself fixes the movement speed back to normal.

  • Wallclips:

There are two components to a wall: a barrier at the edge, and a force pushing any entity outwards once inside. This collision system does not always work correctly, which allows entities to clip into the wall with enough momentum. The pushing force will not always succeed in pushing the entity out, leading to it getting stuck.

A player can enter walls deliberately in certain places. In most cases this requires speedup, which also provides momentum to prevent being pushed out, allowing for controlled use of wallclips. This glitch is however not as useful as in other games, since entering an different screen requires a transition zone, which are only present at default entrances/exits.

  • Hard-locks by teleporting in cutscenes:

After a fight with temporary barriers on the exits, such as bossfights or the endgame gauntlet run, a cutscene is played, during which the barriers disappear. If you use a teleport scroll during the cutscene, the teleport will be successful, but the display will be locked, resulting in an effective hardlock. This can be fixed by opening and closing the menu (shortcut ',').

!- Refreshing shop inventory:

There is a difference to buying by doubleclicking or manually dragging it over to your inventory. If you close and open Susan's offer afterwards, manually dragged over bought items will refresh, whilst doubleclicked items will not. Futhermore if any compose is performed on a manually dragged over item, the refreshment item will share this compose or failure theirof. Since this functionality is the same as with item duping, this offer refreshing is considered a version of item duping and thus abusing it is banned in glitchless categories.

!- Duplicating items: Inventory version:

This glitch requires at least 21 individual items. You open Susans composing window and put the dupeitem. You also need one full inventory page. You take the dupeitem from Susans interface and switch it with a dumpitem in your inventory. The dumpitem is sent to the next page of the inventory by putting it down outside of an active slot in the inventory window. You can pick up the dupeitem again and switch it with as many dumpitems on you inventory page, as you want. Then you refresh your inventory. The last dumpitem will not be consumed and you will get, however many times you duped, copies of the dupeitem.

!- Duplicating items: Chest version:

This dupe requires Pauls chest to work. First you place a dumpitem in the chest. Then you pick up an equiped item from any of your epuip slots, switch it with the dumpitem, switch it back, and reequip it. Then you pick up the dupeitem and place it atop the dumpitem. After stacking the items, you close and reopen the chest, which now contains 2 copies of the dupeitem. This glitch can be done with multiple chestslots at once.

  • Restore Composing Points:

If an item is stored in Pauls Chest and a Save&Quit is performed, its Composing Points will be restored to its default base value. This does not work for all chestslots.

!- Failsave Composing:

First you dupe the item you want to compose on, then you Save&Quit. This splits the ingame ids of the duped items. Then you try the compose. If it works you are done, if not you can try an other copy. You should make many copies beforehand to ensure you only need to save and quit once. If you do not Save&Quit the copies will share all composes performed on any one of them, including failures.

  • Cooldown preservation:

Cooldown times are updated when a skill is put into the quickslot bar. This means, for example, that a level 3 speedup skill that has been equipped as a level 1 speedup skill will have the duration of level 3, but the cooldown of level 1. Abusing this is considered a glitch.

  • Cooldown reset:

All cooldown timers are reset after a Save&Quit. Abusing this is allowed in glitchless categories.

  • Refreshing buffs:

If a buff-generating skill is used while its effect is still active, it goes on cooldown, but has no effect. The same applies to buff-potions: they will be consumed without effect. It is not possible to refresh active buffs. Different levels of Holy Light can not overwrite each other.

  • Unconnected Transition Zone in Centaur Forest:

There is a location in Centaur Forest with an unconnected Transition Zone. It only works one way and spawns you into the wall in the adjacent room, which you are pushed out of. Using this Transition Zone is considered a glitch.

  • Death in Transition Zones:

Sometimes enemies from the map prior can still hit you, while a new area loads in. So far this has only happened with the wolves at the Transition Zone connecting North Forest and Mystery Cave. It requires the wolf to charge up an attack with precise timing relative to the player entering the Transition Zone.


Non-reproducible glitches

  • Bugged Ghosts:

If Ghosts split up, this can sometimes result in invincible ghosts, which can appear in 2 forms, either as an "unidentified" enemy entity, which can not be killed, or as a ghost sprite with no hitbox. This glitch can halt progress in seallocked rooms, rendering them unclearable, forcing a reset.

  • Deactivated transition zones:

Sometimes transition zones lose their effect, thus walking to the edge of the screen no longer triggers a transition. This leaves the player with only two accessible screens: Wherever he gets the glitch and the village via teleportation scroll. Save&Quit is the only known way to fix this. This glitch is suspected to be connected to scroll-farming boss fields after the boss has been defeated.

In this state-

it is not possible to die it is not possible to use consumables directly from the inventory animations for skills do not appear (only the character moves like usual

  • Disappearance of duped items:

Sometimes an item duped with the Inventory Dupe or used to set up the Chest Dupe can disappear at random. In the case of the Inventory Dupe this occurs, if copies of the duped item were sold.

  • Disappearance of teleport locations:

Sometimes a teleport location can disappear after a Save&Quit. The teleportation point in the village will simply be missing. The reason is unknown.

  • Unlocked Shop Windows:

If you interact with any npc to open that npcs shop or chest inventory or susans composition interface, this normally freezes your movement. However if you physically position your mouse over the npc and then keep left mouse button held down, while closing the shop and inventory with ESC, you will get a glitched dialogue box and be allowed to move again. If you then use left mouse button, J or K you can progress the glitched textbox to the corresponding shop window while maintaining the ability to move.