I changed the default run timing from RTA to IGT upon request, as it meant that different hardware that influenced how quickly the game ran wouldn't be a problem, and to keep it consistent with Stunt Track Driver 1. However, after seeing the latest run that was submitted, I realized (or re-remembered, it's been years since I've played the game) that collecting coins increases the timer, and scoring stunts decreases the rate at which the timer falls (Stunt Track Driver 1 does not do this). This means that using IGT results in more of a score-based run than a true speedrun. I don't think that Stunt Track Driver 2 has the same issues regarding slowdown that the first game has either, so I'm tempted to go back to RTA as the default time measurement for Stunt Track Driver 2. Any thoughts?