Thank you for your answers.
For ideology :
- are you sure you can find the hex without the quest? You are talking about the archeonexus quest right?
- For science, we can make a rule like : only 100% search in ideology
For differences between 1.0 and 1.3 (i try to use the strategies of the WR and adapt it) :
- no more empty antique danger (it takes more time to deal with it)
- the traps need to be build again (you can't just go in the crypto and wait)
- the wealth of the ship don't drop when you damage it I don't know if a trick is used to have the ship in mountain. This is why it takes 1h15 more in 1.3 than in 1.0.
Hi,
I just found that when you reload a save before making trade with a city, the stuff traded changed every time you reload (until you finaly buy something).
Is that ok to use this mechanic during a escape any% just to have quicky what we need in only one trade ?
Thank you :)
I understand and I was thinking about the limited number of seed. I had in mind the minecraft category, but you're right it doesn't work here. It would have been nice.
Thank you Bisqwit
What about a random seed category (most for the escape categories) ? Such as Escape Any% merciless Random seed
It would add another difficulty and strategies. Could be interesting and challenging
Hi,
I'd like to thank you for your work and your reactivity about validating runs. My run in Escape any% just be rejected and I understand why, ideology is not permitted.
I just have two questions :
- There are a lot of differences in the 1.3 version of the game (for example we cant destroy the ship partly to decrease the wealth or antique danger can't be empty of ennemies, etc.) and that makes runs interesting in différent ways. Maybe it would be good to have categories by version or for 1.3 ?
- Why ideology is not permitted ? Why not have category for it ?
I'm new here and just begenning speedrun, and I hope my questions are not too silly. Thank you very much
Cube