For the BTT/STC (break the targets/smash the crystals) All characters RTA, when does the timing start? when you choose from the character select screen, when you restart from in the level, or when the GO appears on screen? the last one saves 3 second over the previous, and about 5 over starting from character select, so will make a difference, especially when it gets very optimized... I personally would say the 2nd one, since starting right as GO appears is not consistent and might result in you starting your timer late
im trying to lab something for break the targets, and i'm wondering if there is any way to slow down the game without having to resort to making the game FPS worsen via running a lot of other things, anyone know any?
Why is event 6 not under the event mode speedrun? its one based off of time, not percent, so why?