ok TRUE I hate that you can enter other things in this scenario. It's dumb, please fix in next update or I'll tell blitzen
After a short discussion in the midnight club street racing discord, it was decided to separate 30 FPS (native) and 60 FPS gameplays since the 60FPS 'cheat' gives slightly different handling and acceleration characteristics (found by @HarktheHuman). As we know now, the widescreen cheat does not provide competitive gameplay changes.
To save more time than I did here, In the first scenario, when you hit the 2nd to last red checkpoint, you should slow down as much as possible (riding the speed limit) so that the truck catches up to you - Having to wait for the truck is a time loss when you're further ahead.
Heh, thanks so much :) I look forward to our future battles for the best time ;)
I am surprised this game didn't take off more with how fantastic of a speedrunning system the time trials were. I'm also surprised I haven't found a 100% save of the game - But I guess that might be due to how long it would take to beat all the opponents in all of the races. Would probably take more time than career mode. The 24 hour pin would take the longest, though.
Since you took my gold, I feel it's only right to take your gold place... I apologize in advance
Skeel I think you're right... I didn't even realize, going backwards to let the back of the car get damaged instead of the front is definitely a good strat. That way you still have steering
On the Discord we recently had a discussion about simplified physics and how they relate to the scenario Freeform Mountain Climb. Often the vehicle's tire would get stuck in the body and cause a failure.
There are lots of arguments for and against simplified collision physics (in scenarios with single cars only, so time trials and such), and I definitely haven't listed them all, especially in the "for" category. What is everyone's thoughts?
For allowing it to be enabled:
It can allow certain runs to be more consistent, because it fixes bugs with certain vehicles (the off-road truck in FFMC, the pre-runner truck)
It doesn't actually change how vehicles handle or perform (for example, in my testing there was proof that suspension travel does not increase)
Statements against:
It could complicate the rules
It may make certain scenarios have obsolete times if disabling it gives a noticeable advantage (for scenarios that allow it being enabled)
It would make running certain scenarios easier (FFMC for example), which is a "skill issue." But could obsolete old times unfairly, maybe.
It may open the floodgates for more scenarios allowing it to be enabled
If you think of something, reply please