Hi. I am not a particularly skilled Mr. Driller player; I was just the first to submit a run to speedrun.com.
With the Switch version of Drill Land releasing soon, maybe now is a good time for new moderators who are more experienced with the game.
Also, if people with more experience think that a different timing method makes more sense, feel free to suggest it.
-- こんにちは。 (変な日本語ですみません!) 私は別にMr.Drillerはとくいわけじゃなくて、ただは最初のspeedrun.comランナーです。
Switchのドリルランドがあるから、もっと上手なモデレータの方がいいと思っている。
それで、RTAのスタートとフィニッシュなどのルールは変化されたらいいと思っている人がいたら、今決めた方がいいと思う。
モデレーターになりたがっている人やタイミングルールを変化したがっているはここになんか返事してね!
Level - Gold/Silver/Bronze Time (in seconds) 1-1 59 63 67 1-2 90 95 100 1-3 75 80 85 1-4 73 78 83 1-5 90 95 100 1-6 35 40 45 1-A 39 42 45 1-B 34 38 42 1-X 61 66 71 1-Y 65 70 75 2-1 90 95 100 2-2 77 82 87 2-3 110 115 120 2-4 100 105 110 2-5 95 100 105 2-6 30 35 40 2-A 32 37 42 2-B 31 36 41 2-C 38 43 48 2-X 75 80 85 2-Y 106 112 118 3-1 110 117 124 3-2 93 98 103 3-3 132 140 150 3-4 93 98 103 3-5 105 112 118 3-6 125 130 135 3-7 50 60 70 3-A 34 39 44 3-B 40 45 50 3-C 55 100 105 3-X 92 97 102 3-Y 92 97 102 4-1 80 85 90 4-2 95 100 105 4-3 90 95 10 4-4 130 137 144 4-5 90 95 100 4-6 99 105 111 4-7 22 28 33 4-X 75 80 85 4-Y 140 145 150 5-1 84 89 94 5-2 100 105 110 5-3 115 125 135 5-4 77 82 87 5-5 93 98 103 5-6 43 48 52 5-A 39 43 47 5-B 43 47 51 5-X 125 130 135 6-1 105 112 120 6-2 108 115 122 6-3 136 145 155 6-4 138 145 155 6-5 87 92 97 6-6 105 110 115 6-7 51 56 61 6-A 33 37 41 6-B 43 47 51 6-X 80 85 90 7-1 85 90 95 7-2 76 81 86 7-3 83 88 93 7-4 83 88 93 7-5 66 71 76 7-6 85 90 95 Via http://www.loggames.ca/speedrun-medal-times.html
Currently it looks like the Level Leaderboard only lets times go down to the second, but I assume you'll be wanting in-game times, which go down to 0.xxx
I know nothing about runs of the game and just accidentally zipped from a box falling on my head while playing casually. Judging by how fast I saw you break through boxes, this might not even be useful if it's new.
But just in case, here ya go:
Here you go: https://docs.google.com/document/d/1go3_So7ZYagcXhSU48fVxncxoPbKo48l48aiIVS8UEg/edit?usp=sharing
Good luck getting past the randomized numpad entry near the end, ya filthy gaijin.
I didn't realize Motoko had already made notes for the Japanese version, but now there's two I guess.
This is useless, but I haven't seen this mentioned before:
Initiate drown-on-horse (start sinking in quicksand and climb onto horse while sinking. You'll "drown" anyway and respawn standing on the horse with various effects).
Get horse to die next to deep water so that the horse drifts away / Link's body falls in.
Respawn(?) in deep water without the stamina meter appearing. Actually swimming will once again bring up the stamina meter, but otherwise you can tread water indefinitely. yay I guess.
The Wise Men: -Being in the fruit shooting animation delays falling into a pit, but it doesn't seem that you can jump out of it after the animation finishes. You are, however, able to walk on the bottom of the screen for the short time that the animation plays.
-Certain stairs (like the green ones in level 4 of normal mode) can allow you to clip downward into the ground if you walk into the stairs and jump. When clipped into the ground, the collision seems generally the same as the ground would normally be, so I haven't found a use for this.
-Being in contact with sloped ceilings counts as being on the ground, so it's possible to jump again while in contact with them.
-There's an area on the far right of level 11 on normal where the wall isn't solid and you can jump through it. If you land on the seam of the wall, you can climb up higher, but I haven't found a way to get back out of the wall.
-Same deal on level 12 of normal.
Flight to Egypt: -You can clip through steep slopes (or maybe any slope? I don't quite know) if you jump just right or damage boost with an enemy. http://www.twitch.tv/linkums/c/7010748
-You can jump to the next level upward in certain areas. Not really a glitch though, I don't think.
-If you keep your damage boost speed long enough, you can outrun the camera and cause a screen/level wrap. Slopes still seem to exist where they would normally (you can tell by the donkey's animation), but since enemy spawns are based on camera location, they often spawn out of harm's way.
Jesus and the Temple: -Collecting the first scroll sometimes glitches out the level graphics and objects. See:
-Jumping on the last level on Normal is stupid.