I noticed that the CN Nvidia Shield version seems to be merged with the GameCube release on the leaderboards. Are there any real speed differences between GCN/Shield? Which one is theoretically faster? There doesn't seem to be a huge amount of documentation on its differences.
Recently, some prototype Chinese translations for various GBA games were leaked, including Advance Wars. Could this be used to save time?
This looks like a pretty fun hack to run and I'd like to get into it, but I have a few questions and in my experience speedrun.com forums aren't exactly the best way to do this sort of thing. Is there a Discord server?
On the DreamKey DreamOn collection volume 2, there's a demo of Rayman 2: The Great Escape. It appears to be a timed demo, but might not be. Would it be worth trying to speedrun? It would certainly be shorter than the main game.
From reading your threads, it seems like you're unsure whether running on iQue Player would be allowed. Has this been decided yet? For me it's either iQue Player or PAL through an Everdrive, so I'd quite like to know if this has been decided yet. A couple of notes on the iQue Player:
The CPU is about 1.5x the speed of the N64; combined with significantly faster RAM access, this tends to reduce lag a lot, if not entirely. Would this be important for anything?
"Burst access is actually faster than a real N64 cartridge, but 32-bit word access is much slower because it still requires the hardware to decode a full AES block each time." (not from these forums, don't worry) - I don't entirely understand this, but could it reduce loading times? Or make them slower, I don't know...
And in terms of other people with iQue Players that don't own the full version of this game so don't want to run it: we can reset demo timers now.
What region should the iQue Player release count as? China is PAL, but the system outputs NTSC... With the recent ROM dumps, and possibilities of injecting games on actual Players, this should be pretty simple to time.
In some Flash games, specifically one where user-inputted text is displayed in a certain way, external .swf files that contain ActionScript code can be loaded and their code run. Other games may be able to use a loader to run code in a similar way.
Do you (pl.) think this form of ACE, which requires external files and a breach of copyright law, should be allowed? Obviously individual games have different rules, but I want to find out what speedrunners of other games think about this idea.
Are we just gonna sort of keep having 1 more or less inactive supermod and 1 semiactive regular mod, or can I be upgraded :3? (Note: I'm not actually sure whether you can upgrade me or not...)
I just read these threads, and I downloaded the game cos it looks like a nice speedgame :D I think I've found a couple of (small-ish) timesaves;
- You can go OOB in the water section right after entering the room and go more or less directly to the key. I know you guys know about this glitch, but I don't think you used it in a run.
- If you talk to the final boss from the back, it just restarts the game without the fight happening. This was after collecting (afaik) all the shrines and stuff, so this might just be for 100%, or intended...? I'm gonna try and do a couple of runs (on Ubuntu rn so gonna have to find a suitable timer :P) and see what sort of time I get.
I'm probably going to end up doing this to a lot of these games. http://jhynjhiruu.uk/etc/rb4v3_unlocked.exe
I downloaded the game from coolmath, changed 1 line of code to remove the copy protection, and exported to an .exe file: http://jhynjhiruu.uk/etc/rb4v2_unlocked.exe If you want, I can upload the .swf file so you can compare it. This should help decrease lag etc. and make some things easier. Edit: updated URL
It's possible to get to the final level/dungeon/whatever without lava resistance (whatever it's called can't remember), is it at all possible to beat the final area without it?
I personally think that mods verifying their own submissions is a little bit of a bad idea, seeing as one of the main points of verification is someone else checking you're not cheating or whatever, but as sometimes other mods can take a while to verify submissions, I think that 3 days after the initial submission is made, mods should be able to verify their own submissions. (Feedback/contributions would be great :) )
If a run was done (but not submitted) before the rules were created, but breaks some of them, should it be verified? e.g. PerilousPeanut's 2:09.54 run starts timing when Mario moves, not appears.
(Not sure if this is already known) If you have good RNG, you can perform a triple jump off the back of a seagull in the second screen of Tutorial 1, allowing you to jump on top of the huge cliff thing, skipping ground pounding the blocks and the swimming bit. Saves like 2 seconds if done right. [Video coming soon]
By jumping over a loading zone in an unloaded room, you can clip into a room with FLUDD, getting the hover nozzle faster than is done currently. This has been verified to be roughly 15s faster Of course, I actually mean Hover only%
I was wondering - how do you enter the loading zone for the bit that goes to Bowser with only the hover nozzle? I discovered a way to get FLUDD basically from entering the castle, but I don't know whether it's useful because I can't seem to enter the loading zone whatever I try Edit - never mind, I got to the loading zone 2nd edit - actually I can't seem to do it again 3rd edit - I discovered faster strats for Hover Only!!
So... Are we going to define some rules for the categories or not? I came up with some ideas in another thread