I saw 45.50 with Elephant
I've seen that some players have difficulties with the final time of their runs.
I'd like to explain it with images to clarify for future runners or mods.
-- Beginning of the run -- In this frame, Crash is finnishing the first animation. The timer is NOT running right now. I recommend starting with -2.5s on the timer to increase precision. https://ibb.co/Qj3mH73
In this frame, timer starts running. You gain control on Crash at this moment. https://ibb.co/FHDtdqb
-- Ending of the run -- In this frame, Crash has not taken the power up yet. It is very close. https://ibb.co/4WfFFV9
In this frame, the power up inits an animation, proving that the power up has been taken. At this moment, timer stops. https://ibb.co/V3PYjc6
I hope it helps!!
Due to recent Finnish competition, the rules have been updated.
Milliseconds are now required for runs under 4:15. The simplicity of this 2D game can lead to too many ties, so we will consider the milliseconds when the times are better than 4:15.
Now timer starts when the player gains control on Crash Bandicoot (when he ends his first animation and faces right). There's a little inconsistency in the creation of a new game. This way timing will be precise.
I hope you like this changes and grind this game to the limit!
Hey! Good idea! Tell the players I'm adding the ILs :)