I was wacthing a verified run and I've noticed that the runner saved the game during speedrun. I refer to this speedrun (at 45:19): https://www.speedrun.com/pe2/run/y6x2j5qy
Therefore sorry, but from what I know if saving (or using continue) the run becomes a segmented one and then in specific games if saving, then exiting and loading the save; this could make some change in terms of gameplay like less enemies or other.
I could understand for 100% kills runs which take more time than any% runs, but even there single-segment runs and segmented runs and should be splitted.
Hi. I've started this thread after have noticed the latest Setyan's run approved. Now I am going to talk about that run so to cover this discussion on DuckStation rules. While I was watching that run (both live stream and VOD) I had noticed which RTA times (especially loads) were weird, even if compared with Sena's run (1:19:13). However, after have watched that stream, some days later (or less)... I see Sena's live stream while running PE2, and I noced the same thing watched in the Setyian's run. Obviously I was curios to figure out why so faster RTA times, till then after have asked that to Sena; I finally understood that was caused by changing a specific configuration which is: "Console Settings ---> Seek Speedup set to Infinite/Instantaneous".
Description:
"Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster."
So... after have discovered this detail, I talked with Sena about that afterwards Setyan's run approval. And we think that's necessary to argue and reaching a regulation (or prohibition in the worst case but it is being discussed) and if necessary to update DuckStation rules.
As the thread title says... what's the recommended choice to run Valkyrie Profile on emulator and differences between PS1 and PSP versions.