Okay, I'll add it back in tomorrow. Also, if you need any help or have any questions, you can message me on Discord at @goldpool.
The individual levels leaderboard and the other categories were removed a long time ago because no one ran them. If you want, I can bring back the IL leaderboard, but only for each of the chapters and the prologue, so the leaderboard doesn't get filled up with empty categories.
The first run of Death% has been submitted today, and I think it really shows how boring and stupid this category is, so I heavily recommend you delete it, or if you really want to keep it, then create a separate category extensions leaderboard where you can put it and other less interesting categories.
Death% isn't any better and I would recommend you remove it. You can get the wr in just a few seconds by using the jetpack.
For eject% you just stand in one place landing and starting the ship until you get fired
Also eject% and death% are both not good ideas because they are just filler categories that are uninteresting and easily tieable.
It would be great if you added a 100% category for the Individual Levels leaderboard. In this category you would have to complete the level with every piece of scrap collected as fast as possible.
Yeah sure I'll add them when I have some free time on my hands.
Yeah the reason why I wanted this change because the 2 last runs got really close and it's not hard to implement.
I retimed the top 2 runs using yt frame timer and my timing rule, here's what I got:
TaxManPhil: 4:39.833 Shad0wKnight: 4:40.033
It's not 100% accurate because it's pretty hard to tell when the level loads in but it's still way more accurate than using the live split timer to decide the final time.
In conclusion the best solution for this problem is an in game timer.
Relying on the live split timer to accuratelly time runs is not a good idea when there's a competition going on for money. So I recommend you start using https://slashinfty.github.io/yt-frame-timer/ or make an in game timer for the game @Stefano_Gaming
Also I think it's better if you change the timing rules so the time starts when the first level loads in because if the run starts when the play button is pressed the first level won't load in until the screen fully went to black.
Thanks! Also I have a little question. I tried doing some runs and I can't get any good times because the box keeps dropping when I try to drag it through the air and it's really annoying so do you know how to prevent it from happening or what causes it? It makes the game way more annoying to run.
I found a way of clipping through walls that can save a good amount of time on the boss fight This can be used on some other levels as well to save a bit of time.
I managed to recreate the deload on one of the levels. It seems like there are a bunch of spots along side some walls where if the game is saved and loaded, the game's memory gets screwed up and doesn't load in Slave, all collision (except for the collision Slave is already standing on) and some other minor things like elevator movement for example.
I also found that it is possible to load in certain parts of the map by just looking away from the part you want to load in.
Also I found something that could be really useful. It's possible to load in the rocket launcher without loading in Slave. This could be used to deal damage to enemies and bosses from out of bounds.
I did a lot of testing yesterday and I still have no idea how the deload works but I did figure out that it has something to do with the wall. I also managed to perform the unload on an another level by accident but I immediately fell through the world because I was mid air when I got it. I wasn't able to recreate it again but it's a sign that it is possible on other levels.
When you do the unload you can walk freely out of bounds without the risk of falling through the map but when you go into certain areas Slave loads back in, which fixes the messed up collision making falling into the abyss possible again.