Rocketless? Have fun with the Mine "glitch" on Urobourus and Wesker :'D
One option to trim down the amount of categories would be to bundle some of them together. For example, Beginner/Easy/Normal could be one category, with a variable keeping track of which difficulty the run was one. This would obviously put those on Normal difficulty at a disadvantage, but unless more than 1 or 2 people actually run that difficulty/category, I think there is very little support for a divide to be had here.
Hard I think should be its own (sub-)category, though, as it is definately a step above the other difficulties (same for Expert).
In the end, though, it all comes down to the amount if interest and runners actually doing runs of the established category. I think a smaller pool of categories to start out and focus with could be more beneficial than establishing 20+ categories, overwhelming everybody interested in running the game with too many choices, and then have 80%+ of empty leaderboards.
Thanks for letting us know!
Saw another player on Reddit post a different method to get this spear yesterday evening, so we were already aware that you could get the spear this early, but it's always great to see different approaches! :D
Now to see which method is faster...
Been a while since I looked into it, but IIRC it's tied to a side quest in the village. You have to get the little girl a fish from the fishmonger when you first meet them. Should be in the run somewhere... ':)
Hm, I played around with it a bit and while I can get it to work (on PS5) it is very inconsistent. Feels like there is something to this that we're (yet) missing. I feel like it might've something to do with the lag that the charged strike introduces and that confuses the game a bit, but not sure...
Do you mind sharing what system you were playing on?
Oooohhhh, this is juicy...
Thanks for sharing!
Heya! :)
As discussed in another thread, this game lends itself to adding more categories, so I would to take a moment to discuss this with you all.
The way I see it, these categories could be added:
- NG++ subcategory for Lu/Xiahou - I would abstain from adding a NG+ category and go for NG++. Why? Because on NG+ you unlock the feature to fight the other character's bosses in the Trials and gain their items (as well as two completely new bosses!), allowing you to grow ever more in power. You can also collect more ressources to unlock even more abilities in your skill tree(s), rounding out your kit. None of these may have any actual impact your actual power level, but - as far as I see it - a NG+ or similar run should be done on the maximum achieveable power level and you cannot do that on NG+ for the aforementioned reasons.
- "Boss Rush" - Since you can freely replay all the game's boss fights with the Trials at the shrines, we could add a Boss Rush category. Possible subcategories could be "Lu's/Xiahou's bosses" as "Lu/Xiahou", "All Bosses" and "All Bosses NG+", as two more bosses are added in NG+ that you normally don'T fight during the game.
- Bosses as Individual Levels - Same as above, but instead of fighting all bosses back-to-back you only fight one of them and try to beat them as quickly as possible, maybe with a specific loadout.
Let me know what you think! :)
Also, keep in mind that these probably won't get added unless somebody actually does runs of these categories, as I don't want to clutter the board with empty categories that people are interested in, but never actually run.
Hey everyone! :)
After contacting the site admins, I have now been made a Super Moderator for the boards.
I have since remodeled the boards to reflect the current state of the game, so you can now go ahead and submit runs (again)!
Before you do, though, please check the updated rules for the categories, especially when it comes to timing your run(s)! Also, let me know if anything is unclear and/or wrong, so I can fix it!
Happy running!
I... totally forgot to reply here, holy damn... xD
I have to admit, I didn't watch the end of Aetienne's run before I had done mine, so I just split when "it felt right". My reasoning being that the last platforming section is part of the ending and thus should not be included in the speedrun time. It's basically the reasoning as to why we don't include the walking section in Momohime's story (even though Kisuke's is "more involved").
In any case, the runs should have parity, because at the moment Aetienne is too late or I'm too early... :D
We talked about this in the other thread already. I've sent SickJester a message a couple of days ago, still waiting for a response. Will give him time until the end of the month or so and then probably get into contact with the site admins about what to do.
Well, the run(s) would require a restructuring of the leaderboards, so it was fine that it took a while longer. But you may be right, it's starting to take too long now...
Any news on when the leaderboards will be updated? Submitted a run (of the 'new' game) about a month ago at this point, too...🤔
Oh, I didn't know they kept scaling on further NG+ cycles! :O That's interesting. Can defiantely see the Dark Souls influence there, though :D
Hey guys! :)
Played this game for the first time recently (it just released on PS5 a short while ago) and couldn't find these boards at the time, so I'm very surprised they materialized out of nowehere all of a sudden for me.😂
Anyway, I'm seconding the notion of giving the boards a do-over. After looking at Sickjester's run and comparing it to my own from a few days ago, the run is now quite a bit more complex with having to collect upgrade materials and unlocking abilities bit-by-bit (my first run took me 1:20:44 RTA and about 1:08:xx IGT, which can still be imrpoved upon quite a bit, but even pushing the IGT below an hour will be a challenge now).
I'm thinking the boards could be divided by character (Lu Yunchuan/Xiahou Xue), then NG/NG+, finally difficulty (Casual, Normal, Hard)
Thanks for the replies, guys! :)
@capxr221 I did NOT know about that weapon switching glitch, nor had I seen it mentioned anywhere so far! That explains so much! :D Also yes, there seems to be some problem with the translation, but I think I understand enough to make sense of it. Really appreciate your input!
@Suome Yeah, I had a look at it, but I don't think the specific things I asked get mentioned there, so I took to the forums. Thanks for writing down what you did, though! Information for this game seems to be hard to come by.
Hey guys!
Picked up the game this week to try and speedrun it (just got my time down to a 2:24:41 on the 2nd run), and I need some clarifications on a couple things as just seem kinda "stuck". For reference, all questions relay to the Any% Momohime category on Fury Mode, playing on a PSTV.
1.) The big one: How the hell does the last boss fight work? I have the Blade on Waning Hope equipped, cooked Cabbage Stew and even had the Peony Blade, but I just could never beat the boss before the timer on all 6 of my Uchimori Stones had run out. I seem to be missing something here and I just don't know what. Watching capxr221's run, he seems to be able to spam the ability WAY faster than I can as well. Can you somehow cancel the recovery animation with another input?
2.) Is there a reason why people don't seem to go all-out on Raijin when she has been knocked to the ground? It seems runners are deliberately counting their hits there or something.
3.) Any particular way how to handle the last health bar of the Boss Oni consistently? At the moment it seems to be somewhat of a crapshoot to me if he "behaves" or just outright kills you when he's angry.
4.) Speaking of which, is there any in-depth guide to the bosses in general that I can read up on?