Hey Everyone (if anyone even reads this)! Been a while since anything new has happened but hopefully I'll find time to improve the Any% WR. I've cut out load times/transitions inbetween levels for all runs that have them, lowering the IGT by around 35 seconds. However, I have not cut out time when restarting the level/dying because it would be quite annoying to gauge when to stop the run and start the run again.
Just to clarify: Time is now the time that the run took to complete from the moment the timer starts in level 1 to the moment the time ends in level 8. IGT is now the time the player has spent in the levels (which is the time that will be used to rank runs on the leaderboard).
That's all for now.
Hey Everyone (if anyone even reads this)! Been a while since anything new has happened but hopefully I'll find time to improve the Any% WR. I've cut out load times/transitions inbetween levels for all runs that have them, lowering the IGT by around 35 seconds. However, I have not cut out time when r