IGT vs. RTA
9 years ago
Pennsylvania, USA

EDIT: Discord server is another link

California, USA

hey could you send another or make it an infinite expiration on it. I use Discord for my team I own in another game, its really nice to use.

Pennsylvania, USA

https://discord.gg/0SkqidmM2KAr0I0P didn't know how to make it permanent sorry for delay

So about that Mission 1 cutscene not affecting runs if we switch to in-game time...

With seeing that Signa currently has a 5:14 on mission 1 I figured it should be investigated. I mentioned it Geo's chat a few days ago and since I'm lazy he beat me to looking at it. Geo seemed to think that the in game clock runs during it on english but not japanese. I looked at the memory on dolphin and it does in fact run during it. Here is a video I made even showing that the time has gone up 10 seconds from before to after.

I've tried looking for japanese iso's in the past and never found any. So until someone that has a copy tests it we don't know for sure that it doesn't run during that cutscene on japanese yet.

Edit: Looks like it does run during the cutscene on japanese as well. Video by Signa showing it on the japanese version.

I still need to look more into Signa's 5:14. Unless it was just my imagination it seemed like the fade out for the cutscene was faster on japanese, but like I said I still need to look into it more.

Pennsylvania, USA

At this point and time runs shall remain timed via RTA as the in game timer counts one of the cutscenes in mission 1. This goes against the point of why IGT would have been preferred as we theorized it would not count any cutscene towards its total.

Minnesota, USA

We could just cut out load times to balance Wii & GC times. I vote RTA because it's a lot easier to time, and it makes it easier if you miss the Mission 9 skip.

Pennsylvania, USA

I've noticed no differences in load times between gamecube and wii

Arizona, USA

I think besides loading the cutscene for the second phase of Mission 1, I don't notice any differences either.

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