Now that Origins is out and this game has been removed from steam as far as i could tell, what are the rules going to be? will origin runs be accepted on these leader boards? I don't know if the mechanics changed between the two versions or not. I also have no intention of buying this game for 40$ wtf????
It's going to be tough for new players to find this game now and get into it like before. I saw another post that you will need to buy the android version and use a blue tooth controller to play this game. What a shame.
Is there any way to change the rules to allow origin runs if the mechanics stay the same, or is there another way to download this game as a ROM or something that we could say runs would be allowed on. Unfortunately looks like this game may officially die if no new players can have a chance to play it. Actually can't believe how stupid the people making these decisions are. you could buy the OG Sonic games on steam for like 15$ and now they remove them all for a crappy collection and pitch it for 40$ for 30 year old games that have already been remade 500 times.
whatever, im salty, just curious what other players think about the situation. Is this officially a mobile game now or is there another way to get the game that i dont know about.
I'm an iOS player of 2011 who's never played the Steam release, and who also has Origins, but I intend to keep playing 2011 on iOS for the foreseeable future. Decomps of the iOS and Android versions might continue to be a somewhat viable way to play 2011 on PC.
I'd be interested myself in knowing what the differences are between Origins Classic mode and 4:3 2011. Certainly there is an engine revision difference (RSDKv3 vs RDSKv5U I think?) and Origins Anniversary mode adds mechanics such as dropdash and infinite lives that make it presumably impossible to share a leaderboard, but I'm unsure.
I agree that this move by SEGA absolutely stinks, though. (Rockstar did a similar thing with the GTA 3D trilogy and were, I think, pressured into reversing it because of how badly handled the trilogy remaster was?) I'm annoyed I never got to get Sonic CD on X360 before they yanked it off store.
My two cents, Origins is running the Mobile Scripts; yet retains the timer bug. When playing in Classic mode IMHO it should be treated no different that the Mobile version of CD11.
Note that the Mobile version will let you jump on springs that have monitors on them without breaking the monitors, letting you get a faster time in QQ2. Something in general is weird about its SS3 allowing oddly low times. The timewarp timer is different and so that affects the movement needed in TT1 and many AGF routes. (in general making them harder, not easier) The physics when breaking monitors are different so when you roll into the speedruns monitors in PP1 and PP2, they don't stop you in place and you lose time.
What I am wondering about however, is the Drop Dash. CD93 has a "With Pauses" toggle for their runs. I would be in favor of retaining this board and adding a "With Drop Dash" thing to the submissions that use it.
The Drop Dash only provides very minor time saves for the BTG category of CD regardless. TT1 is one of the only stages where it makes a big difference in the BTG category. And by "big difference" I mean literally 1 entire second of a time save.
Further info: tonight's new update to Sonic CD Restored lets it work with all three Sonic CD data files: Steam/Mobile/Origins. It provides the exact same experience with each. An experience that more closely matches the Steam version in that Monitors will retain their Steam physics so the QQ2/PP2 differences won't be a thing there. (and it fixes the annoying timer bug)