I want to make new category.
The new category I want is to time each of Sandra's navel, Quox's nest, Druaga's stomach, and Valkyrie's ice cave in the ruins of Dori Dorado. This requires two modes, normal mode and hard mode.
The measurement section is considered to be from the time of retry selection to landing.
Sample video(Sandra's navel normal):
I agree with the proposal to add a category. I also think we need to talk about separating hard and normal mode. Retry commands should be selectable from the menu window and moderators should be aware of the difference between normal and hard and approve the records. It is possible that a normal mode record could be mistakenly posted in the hard mode category.
We will be happy to look at the records for reference. If there are any objections or rules that should be mentioned, we would be happy to discuss them with you.
I thought about how to divide normal mode and hard mode.
In hard mode, the course selection screen after clearing is recorded on video, and in normal mode, the movie after clearing is recorded on video. I think it's a good idea to decide to follow that rule when applying for a speedrun record.
There is an idea that you can tell by looking at the state of the air capsule on the way, but I think it is better to make a rule that allows you to make a more reliable judgment.
Thanks for your input on the rules. I think it would be better to make it easier for players to retry, as long as moderators are aware of the different difficulty levels. Would it be easiest for players to start the timer when they select a stage or retry, and stop the timer the moment they land on the goal, whether in normal or hard mode?
In the future, if we create a category that prohibits pachteria training, we may need to prove it. ......
I think that the measurement section is the same regardless of normal or hard.
I think that it is easier to measure if the timer is started by stage selection or retry selection, and the timer is stopped when the goal is reached.
If you are considering automating the end of measurement by image recognition, I think you can say "measurement ends (landing) after XX seconds from when the depth reaches 300".
Proposed addition of new categories
We propose the following rules for the proposed addition of a stand-alone category for each of the Doridorado Ruins.
1.The measurement section will start the timer at the moment the ruins are selected and stop the timer at the moment they land at the final location. 2.The timer should be stopped at the moment of landing at the final point, Normal mode: Conversation movie after clearing the stage Hard mode: The Pacteria Grand Temple must appear on the stage selection screen. The above must be captured on video. 3.There are no restrictions on the training of Pacteria.
Rules other than the above are in accordance with the basic rules. If there are no objections to the above, we will create a new category within a few days.
Thank you for adding the additional rules.
I would like to add only one point. I also want "or retry" for timer start.
I think everything else is fine.
Category created !!!!!! I'm having trouble figuring out what to do with the INDIVIDUAL LEVEL CATEGORIES because the categories are applied to the Any% and 100% slots. Please set Any% as with pacteria training and 100% as without training when you apply for the category. Mr. Aeihu, please help us.
日本語ですみません~~ ひとまずドリドラドの遺跡の各カテゴリについては、ノーマルモード/ハードモード、パクテリア育成あり/なしのカテゴリ分けをしました。 その際INDIVIDUAL LEVEL CATEGORIESのカテゴリがINDIVIDUAL LEVELSすべてに適用されてしまうのでノーマルモードとハードモードを追加して、ドリドラドの遺跡モード限定というルールを加えました。 なので、ミッションドリラーとドリドラド遺跡でエンプティ枠が出来ますのでご了承ください。 もっと編集の知識があればきれいに整理できたんですけど……もっと美しい編集方法をご存じでしたらご教示お願いします。 マインクラフトとかかなり細分化されてるんですけど一体どうやっているのか。
スピードランにおいて、一般的にはタイマーストップのタイミングはプレイヤーの操作を受け付けなくなるときですが、当カテゴリにおいては着地時点をタイマーストップとします。 理由のひとつとして、ノーマルモードはクリア判定が確定してしまう(宝箱を取得しリザルトに入る)と再入場ができなくなるため、同じステージのリトライが容易でなくなることが考えられるためです。
現状はこのルールのまま運用しますが、今後に問題が起こった場合は都度議論して決定したいと思います。 今申請いただいているものは順次見ますのでお待ちください。