Over the next week, I will do a lot of testing of this game on emulator, to see if its legal for speedruns. Some things I notice right off the bat. It has basically no lag, so if it gains a large advantage due to it, we would probably have to make it a seperate category.
There might be a challenge fighting the titan boss and the dragon boss, as it requires precise analog inputs. I'll check it out and report back
As far as I am aware of, Hercules only runs on Project 64, and even then it doesn't properly emulate correct game speed. Therefore any dive clips aren't going to work. As far as pause clips go? I am not sure.
That being said, Mupen 64Plus FZ on android DOES run the game, and also can properly emulate game speed, resulting in the ability to be able to dive clip and such...
I would like to bring that to emu people's attention, but I wouldn't know where to begin...
I will check more emulators, that's interesting that the android emulator works with it.
there are more problems with the game speed on project64. You can't actually complete the training course to grind for money LUL. the timer moves down too quickly. I'm having some difficulty with understanding how mupen64plus works, but i'll test with it more today and then check if hercules runs properly on it.
In the mean time, I have edited the page so that N64 and EMU are separate subcategories, due to the large differences. This is probably how it will stay, unless something major happens, like the game is unbeatable on emulator.