Unsolved Mysteries
2 years ago
United States

Solved:

  • Unclear reason to B2B Knockouts: Every once and a while I uncover a moment where my opponent gets knocked out right after they recovered a previous knockout. Finally figured it out! Their knockout number doesnt reset instantly, theres a few frames where their knockout number is still above 240. During this period of time you can pick them up and their knockout number wont reset, this allows you to knock them out again. This is only possible with certain moves (some arent quick enough). This could be a useful way of keeping knockout number high. Stopping the knockout number from resetting increases the knockout number indefinitely, and the higher the knockout the higher the pin number :)

Unsolved:

  • So, i found X, Z, and Y coords in memory. Was able to place my character at the farthest point possible. For some reason the closer you reach to "0, 0" the more the coords increase exponentially. Its not linear at all. Unsure why they did it like this, tried to figure out the formula for it but no luck yet.

  • Havent found anything related to unlocking new characters in memory. Finding this would be very good to confirm certain unlocks (rogue shogun pls).

  • Unclear whether or not damage reduction is random or not (seems to be though).

  • Shifting health gain from mask hunt wins: Cannot figure this one out at all, or how to fix it. Normally you regen 200 health per win. But sometimes it goes to 1000, or even 400. It seems to be caused by going into single survival. But even thats super inconsistent, sometimes even the single survival mode shifts to 200 or 400. Really unsure about this one. If its random then its definitely on some sort of cycle. But it literally makes no sense because most of my runs are only regening 200 per win. I think single survival mode is the culprit, no idea how to fix though. 400 health gain per win is actually the better than 200 or 1000, would be nice to figure out a way to force it to be 400.

  • Toy collection. I have yet to try to figure out the odds of each figure, i assume its all simple numbers, and they scale quite nicely through each group. Should be doable.

  • Damage calculations not lining up correctly. Ive came up with damage calculation formulas (order of multipliers), and they're MOSTLY correct. Theres a few outliers that make literally no sense: Heres my formula Base = Base damage Resist = Resistance effects Reduce = Damage Reduction Buff = Damage buff effects Mat = mat multiplier FLOOR(FLOOR(FLOOR(FLOOR(Base x Resist) x Reduce) x Buff) x Mat)

  • Mask Hunt, unfinished masks. Its definitely evident that your odds of getting a masked opponent you havent gotten yet is much higher. Yet to figure out these odds though, sounds like a fun thing to solve

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