Finally 10h mark beaten.
Considering that the 10h was original plan it is quite a surprise how long it took to me.
Excuses comes here : -- original design was meant to be effective but large; but you know UPS says nah and I have to use asm3 whenever possible -- power plant ; yeah it is difficult to have really good powerplant whitch is map friendly too -- GC outpost - current state use much more energy than necessary; you name it UPS
Anyway I'm quite happy with result, there were some small bugs in BP's but nothing really run wrecking. Surprisingly I had steel issues, but to be honest base was never so much stressed out. Fortunatelly one balancing line saved the day.
Power was really holding, peak draw at 8.2GW, transition from coal to nuclear was not smoothest, but afterwards I had excess of energy. Lake was fine and I was able to squeeze ~1GW extra from pocket atom blocks.
savefile : https://drive.google.com/file/d/1cIPUALRJSh3lFVKhIz-b97sWuhyU2e-l/view?usp=sharing
We're excited to announce that the Factorio: Space Age DLC has been added to Speedrun.com.
You can find the leaderboards and all the related info on its