Bugs and Glitches in Escape
2 years ago

Hi all, going to explain 3 glitches available in Escape. The first is very exploitable, the other two may be, but I've not found any use for them yet.

  1. Animation layering. This has proven to be a very useful part of the speedrun. First found by thewoofs who discovered you can hammer the inventory key while diving into deep water, and then if you choose the scupperware, Guybrush will double up his animations of sinking into the water and bringing out the scupperware, saving time. Games1ayer found the next one, which is honestly one of the most difficult ones. When walking back to melee with a can of grog, if you hit the "put away" key exactly as Guybrush enters the town, he will double up his "walking into screen" animation with putting away the grog, again saving time. The trick with animation layering is as follows. If you select an action, Guybrush will adjust to do that action before doing it. During the adjustment time, you can do anything with the inventory - bring out or put away an item - and he will do both animations at once. Three examples not currently seen in the WR are: breaking out of the vault, you can double up adding the third sponge with bringing out the grog. Bait shop, you can double up picking up the bait with bringing out the spritzer, and THEN double up adding bait to the spritzer with bringing out the prosthetic hand! Mine shaft, you can double up opening the vent with bringing out a banana, and then double up closing the vent with bringing out another banana!
  2. Out of bounds. If you walk into a zone that would trigger an action, while hammering escape, you can walk freely through that zone. This gives access to a whole bunch of OOB areas which I've somehow not been able to make use of. If you do it on the magic door just south of the house of mojo, Guybrush can see Otis and Carla from his position floating in front of the building. If you do this into the LUA bar kitchen, the door won't close and after multiple repeats you can get the LUA bar kitchen door to spin 360 degrees, pretty cool.
  3. Ghost banana picker. If you put the banana picker in the giant monkey's nose, and then return to the canyon, there's a hotspot in the distance for the banana picker. Try to pick it up and guybrush will walk back to wear the picker used to be, produce the picker from his inventory somehow, and the game freezes. I was really excited about this one, and still can't explain why it happens (which would help to understand how exploitable it might be). As Guybrush walks over, you can do all sorts, bring out a banana, eat it, whatever. If you quit to map or give a banana to timmy, nothing will happen. Guybrush just gives up on the picker. If you press the hotkey for an item right on the frame Guybrush goes to bring out the banana picker, he'll bring out your hotkeyed item instead, but the game still freezes.

If you investigate any of these and make more discoveries on them, please post here!

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New Timing Rules

We are making a very minor update to the timing rules. Instead of time starting on selecting New Game, time will begin on first input.

1 year ago
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