Hey everyone, glad to see there is a growing Bound community. Version 1.01 of Bound is now available and with it are some major changes to the speedrun mode. Feel free to add to this list if you've noticed any other changes.
-In-game timer was updated to more accurately to reflect real world time. This supposedly adds a couple seconds per minute of gameplay over version 1.00
- Added Non-vital cutscene skips (any scene that doesn't influence the shortcuts in the levels) by pressing Up on the d-pad. From what I've noticed so far this saves between 3-4 minutes over the course of an Any% run.
- Removed the ability to jump onto steam platforms in the Pearls level
- Added a tree to the floating platform section of Planes, thus blocking that section from being skipped without the fear conquered -Changed the terrain in the hidden walled off section of Planes from being clipped into. -Added Random and Set Seeds for Races/Optimizing Routes -You can hide the Timer UI by pressing L3 -Made some platforms in Shout larger for easier movement.
Based on all of these changes, it doesn't necessarily have to be a new category, but I think the version number should be included when submitting a run.
Also, if people can search for a seed number that has the best level order for a route, that will also affect the time over the default settings. So an option in the rules for Default or Set Seed may need to be included as well.
Let me know what you think about these changes.
Yeah, I think I am the only American seriously running the game. I guess I need to learn some French.
For seeds, yes it sets a certain order for the levels based on a number you choose or a random value (think Rogue-like or Binding of Issac). So it will be faster once a certain seed is found with the "best" level order for the current route. It is mainly designed around races and multiple playthroughs. Seeds might also affect the color filters as well I'm not sure.
I'll add the pearls fix to the list. For the Vapor (Steam) level, you can still do the skip by abusing the rotational physics of the spiral and roll onto the wall and jump up to the cutscene. It's even easier than before, but the developers may patch that as well in the future :/