Audio Glitch
6 years ago
Virginia, USA

I was running any% while using FDS on PS2 and accidentally triggered the Dark Blasto fight....and then this happened.

This lingered all the way through, even in Ch12 at the final boss.

So the dark blasto boss fight doesnt stop you from being able to door clip, meaning it may be faster to trigger this sound glitch and both cutscenes, instead of watching just one at normal speed. This may work for the ship crash aswell but i gamed over so no idea. Also, if its the game and not just audio, that means your invuln power up runs out twice as fast aswell :/

تم التحرير بواسطة الكاتب 6 years ago
Virginia, USA

I am using standard hardware, slim ps2. And as an update, it also appears that after triggering this once, it continues to persist, upon starting new games even, even after removing the game from the ps2 and turning it off. Also gameplay itself does not appear to be sped up, but in game rendered cutscenes based of dialogue and dialogue itself are indeed sped up.

تم التحرير بواسطة الكاتب 6 years ago
Virginia, USA

Will submitting runs w/ this audio glitch get them rejected becuase I have an unfair advantage?

Virginia, USA

Submitted a run. I didn't modify any hardware, this just occured naturally through playing the game. Watch the very end of my run as well and you'll see my disk is scratched pretty badly.

Virginia, USA

Well for future reference, I am using NTSC Slim PS2 77k w/ a NTSC Blasto on FDS and Standard Texture Mapping. I will take this discussion to mean FDS is banned for this game, which should be noted. Thanks for your input.

United States

I don't personally see the need to ban FDS or anything really, granted it was done on original hardware.

I am also curious as to the differences in load times between a PS2 and a PS3, FDS might still lose time compared to a PS3 due to lag frames, load times and all the good good.

Anyways further discussion/testing should def take place

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