Tasks
2 years ago
Netherlands

The first step in speedrunning a game is understanding the game. Here are some open questions that would really help speedrunning B:V if they were answered!

Feel free to jump in and pick one of the tasks if you want to help out!

Find a setup to reproduce the fence skip in The Bridge: https://www.twitch.tv/ratn/clip/CovertSpikySangAsianGlow-rLybMuef5RIYzEyR

The main difference between Any% and NG+ is that Any% plays all the cutscenes, and keys must be obtained. It would be nice to have a rule of thumb to know approximately to what time a NG+ run would correspond to in Any%

When walking on top of the train carriages, the wind drag slows down the usual fast double-jump movement.

  • Time running and double-jump movement to see which is faster
  • Time going through carriages to see if that's faster than going above.

in the Freeze fight, you can only damage Freeze by dropping big vats on him using the power charges. We know that he can be damaged even if the vat does not fall directly on top of him. We also know that he takes less damage that way than if he stands directly under the vat.

  • Figure out what damage steps there are. Is it 0 damage if you miss, X% damage Freeze is beside the vat, and 100% if he is right under? Is it continuous?
  • Figure out how far the different damage steps extend. I.e., how close does Freeze have to be to the center of the shadow of the vat in order to receive that amount of damage?

In Ice Cold, we go out of our way to pick up some nets which help quickly getting rid of the three pistol women in the room right before our first encounter with Freeze.

  • Find out which weapons are present in this level, and where. Particularly: are there easily accessible nets?
  • Find out which weapons can dispose of the pistol women quickly.

In Car Chase, we drive around the city, then through a parking garage, then do a loop around back to that same parking garage until the car has reached 100% damage. The check on the car damage is done at the exit of the parking garage. Typically, 1 loop around is needed to get to 100% damage in RTA. Is it possible to get the car to 100% damage on the first time around?

  • Using TAS, do a perfect car chase with maximal damage to see if the loop-around can be avoided (car chase 1 cycle)

The Freezecopter seems to be taking very asymmetric damage. Investigate how much of a difference it makes to damage the freezecopter before the last sequence.

  • Measure the difference (if any) in damage needed to down the freezecopter during the last phase, having damaged it throughout the level, and not having damaged it at all.
  • Repeat the above using the machine gun only, and using the rockets only

In this clip, notice that dying during Car Chase can cause us to respawn with the escape car having more damage than before.

  • Identify the different respawn points in the level. Figure out which (if any) have the property of respawning with more damage on the scape car.
  • Figure out if this is a set amount of damage, or if it adds damage to the previous damage.

Picking a weapon is kind of confusing! Using the joystick or L button yields different orders.

  • Find the order of weapons using the joystick, or the L button.
  • Characterize the different fighting moves, using the two attack buttons (damage, speed, etc)
  • Characterize the power moves (damage, speed, etc)
  • Characterize the different weapons (damage, speed, does it stun the enemies or also "cuff" them?)

In NG+, here are the "unskippable" cutscenes:

Time bomb cutscene in Lvl 1: Prometheum fire intro: skip by taking a death in Freezecopter. Train level intro: death didn't work Gasworks intro: death didn't work Swat Chase intro: death didn't work Break-In intro: death didn't work Funnibones outro: death didn't work Infernal Jest intro:

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