UPDATE: 20/10/2023
Formatting has been updated for better readability. Most of the changes are affecting Console only
Individual Level rules:
Global
- (Updated)
All runs must show the save file being loaded in order to be valid. - Except for Mines, all runs must show the save file being loaded for PC runs, or the level selection menu for Console runs, in order to be valid.
Mines IL runs are started through the begin screen, therefore this statement wasn't exactly correct. Precision regarding Console runs using level selection menu was added.
Specification regarding Console runs was made for the individual levels:
Disc 1
- For Console runs, the run ends on the first frame the "Please insert Disc 2" message appears.
Disc 2
- For Console runs, the run starts through the FeeCo. entry on the level selection screen, and ends on the first frame the final cutscene plays.
Mines Specific Rules
- For Console runs, the level ends on the first frame the cutscene plays after leaving the boiler, as there are no yellow Mudokon face appearing in this case.
Necrum Specific Rules
- For Console runs, the level ends on the first frame when the yellow Mudokon face appears after taking one of the wells leading to Mudanchee or Mudomo.
Mudanchee Specific Rules
- For Console runs, the level ends on the first frame when the yellow Mudokon face appears after taking the final door at the end of the last trial.
Mudomo Specific Rules
- For Console runs, the level ends on the first frame the yellow Mudokon face appears after taking the final door at the end of the last trial.
FeeCo. Specific Rules
- For Console runs :
- For Any% and Any% NoSS, the level ends on the first frame the yellow Mudokon face after taking the train door to Soulstorm Brewery.
- For others categories, after taking the train to Bonewerkz, the runner is required to load a save made right before getting back to FeeCo. Hub with both Slig Barracks and Bonewerkz completed. The level ends on the first frame the yellow Mudokon face appears after the train door to Soulstorm Brewery.
Bonewerkz Specific Rules
- For Console runs, the level ends on the first frame the yellow Mudokon face appears after taking the final door at the end of the executive office.
Slig Barracks Specific Rules
- For Console runs, the level ends on the first frame the yellow Mudokon face appears after taking the final door at the end of the war room.
Hub 1 Specific Rules
- For Console runs, the level ends on the first frame where Abe has completely entered the final door to Hub 2, as there are no yellow Mudokon face appearing in this case.
Hub 2 Specific Rules
- For Console runs, a save made right before Hub 2 must be loaded as there are no entry on the Level Select screen. The level starts the first frame the transition from Hub 1 is finished, and ends on the first frame where Abe has completely entered the final door to Hub 3, as there are no yellow Mudokon face appearing in this case.
Hub 3 Specific Rules
- For Console runs, a save made right before Hub 3 must be loaded as there are no entry on the Level Select screen. The level starts the first frame the transition from Hub 3 is finished, and ends on the first frame where Abe has completely entered the final door to the Boiler, as there are no yellow Mudokon face appearing in this case.
Soulstorm Boiler Specific Rules
- For Console runs, the level ends on the first frame the final cutscene plays after taking one of the final portals, as there are no yellow Mudokon face appearing in this case.
Category rules:
Glitched categories
- (Updated)
Duplicating Mudokons is not allowed. - Duplicating Mudokons is tolerated, but rescuing or killing any duplicated Mudokon will make the run invalid.
Mudokon Duplication is now allowed for glitched categories, unless these duplications are rescued or killed.
Maximum Casualties
- (Updated)
Reach the end of the game with 306 Mudokons killed. This counts all 300 normal Mudokons, plus 6 extra ones.- Reach the end of the game with 310 Mudokons killed.
- This counts all 300 normal Mudokons, plus 10 extra ones.
As of 22/10/2023, 310 is now the maximum Mudokons you can kill in this category. The goal has been modified to match this new amount.
Due to these changes, the runs done on these previous rules have been archived. They can be found at this place: https://www.speedrun.com/posts/atn5z
And that's it for the changes... A lot happened in a short amount of time, many things changed... I'm glad we were all able to pull out everything the best we could! Until next time, stay odd!
Formatting has been updated for better readability. Most of the changes are affecting Console only
- (Updated)
- Except for Mines, all runs must show