Patch 1.1 vs. "Legacy" runs
11 months ago
United States
مشرف أعلىateatree
He/Him, They/Them
11 months ago

Hi there! In case anyone stops by, I just want them to know that I've been spitballing ideas for how to handle "breaking out" the boards for "current patch" runs vs. those on pre-1.1.X. I do believe this is potentially necessary, as the combination of additional augs and prototypes changes the shape of the average speedrun, AND the "trader bug" which allowed for large quantities of scrap to be generated when the player has a Hysteria Prototype is fixed. As such, my best runs on 1.1 have come in a few minutes slower (though I've only been practicing with Entropy Conditions for my GDQ run coming up, so that might not be 1:1 with the same experience at 0EC.)

I would also be curious if other mods or community members have thoughts on the prototype "Tick-Tock" (which might actually be missing from the game right now as a temporary measure to deal with co-op issues? I'm not certain.) I feel like this Prototype (disabling all damage the player receives except a 10-15 second timer (depending on Prototype Resonator or not)) makes runs kind of... fundamentally different from any runs which don't include that Prototype? That said, if you disagree please let us know - either in this thread or by any other means you might wish to contact me.

Thanks!

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