AESL : Battlespire Speedrun notes/guide
Timing starts on clicking "DONE" on the class screen. Timing ends upon striking Dagon and triggering the final cutscene.
Level 1.
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Drop a Teleport Anchor
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Head southwest, jump over the fire puzzle
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Take the leftmost hallway, kill the scamp in the adjoining room
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Back up, enter the next hall down, press the red button
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Back up, enter the next hall down and continue until the stone circle walls are lit
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Fully charge a standing jump, vault over the wall.
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Push Methats out of the way, stand on the centre platform
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Turn south, activate the door, type in "Boustrophedon"
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Continue straight down the hall, bag with 1st cog will be on a table on your right.
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Double back, step on the circle
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Turn south, return back up the hallway
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Go down the stairs at the east end of the room to the lower level (or fall down the stairs)
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Go south, fall down
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The 2nd cog is Southeast of your position, located under the dragon's skull.
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Teleport
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Go southeast, turn right into the hall, turn right again and continue uphill.
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Open the tall door on the left, press the button.
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Double back, enter the first hallway on your right.
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Press the button.
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Exit, go right, go right again, open the tall door and follow the path.
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The Dremora will likely fire a spell. Keeping close to the wall and diagonal walking will often cause him to whiff
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Follow the narrow hallway, click through the Vermai's dialogue if they open conversation.
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Go up the ramp, kill the scamp, loot the cog.
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Teleport.
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Go to the Northwest hall
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Open the door, follow the path to the bridges.
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Avoid the Sigil Wards and perform a Running Jump to the next bridge. Aim more to the right as Battlespire's jumps can have unnatural drifts to them.
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Continue northwest. When you reach the end of the platform, jump north to the next ledge.
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Walk up the slope, spam dialogue if it shows, and kill the Dremora.
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Claim his cog.
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Teleport.
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Moving clockwise, enter the northeastern hallway.
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Follow the path, ignoring the enemies if they spawn.
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Press the red button on your right.
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Spam-Activate the centre console 5 times to place all 5 cogs.
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The large door behind the console will open.
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When the door is open, running jump to the centre platform, avoiding the Dremora.
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Right Click Speed to increment the attribute by 10. Click Exit. Press "Y" to confirm.
Level 2.
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Spawn in, travel north, turn right into the hallway.
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Turn left, open the double door, go left around the table and straight ahead to the next room.
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Activate the coffin to move it, activate the button behind it (spam activate until you get it)
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Enter the door behind you. Go up the steps.
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Kill the spider Daedra and loot the Meht Sigil Key
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Retrace your steps, go past the double doors and continue straight on.
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Follow the path until you reach a gap in the path, jump it and turn left.
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Down the steps, enter the room at their base, turn right and jump towards the wall.
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Open your inventory and collect the Voidguide piece.
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Double back, cross the hall and continue forward.
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Speak to Rishaal. Conversation 1, choose bottom, top, top. Conversation 2, Bottom, bottom, top.
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The password to the door behind her is "horse."
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Survive until the door lifts, and enter to access the next half of the level.
Level 2b
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Spawn in, turn west, and begin accessing each hallway.
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First Hallway, enter, ignore the scamps, click the Mace hanging above the door frame (listen to noise it makes as confirmation)
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The mace moves a stone slab at the other end of the room, revealing a passage. Enter, and pick up the Scourge.
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Got to the opposite hallway.
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Activate the rug.
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Take the elevator down. Make sure the scamps don't knock you off.
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Pick up the Voidguide Piece. If the elevator goes up without, activate the lion statue.
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At the end of the main hallway, activate each of the 3 doors. Enter either the left-hand or righthand side door.
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At the end of the left-hand hallway is a library. Read the first scroll, and turn around counter-clockwise to avoid conversation.
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At the end of the righthand hallway, activate the first stone slab on your right.
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Go down the passageway, diagonally moving while looking right to avoid conversation.
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Double back, enter the large doorway.
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Navigate pass the enemies, drop an anchor at the far end of the room.
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Go left down the winding hallway.
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Enter the second room you see on your left. Stand near the bed, open your inventory, pick up the Voidguide piece.
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Continue further down the hallway.
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Kill the Spider Daedra next to the Sigil Ward.
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Take the Sigil Amulet Key, go through the Ward, follow the path.
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Jump the table, talk to the Blue Lady twice.
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Always select bottom dialogue choice.
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Use Teleport.
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Enter the top right hallway.
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When the room opens up again, go right.
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Enter the room on your right, pick up the Voidguide piece off the table. Exit, go right.
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Place all the Voidguide pieces on the activator at the far end of the room.
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Turn 180 degrees, stand on the platform to access Level 3.
Level 3.
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Laugh at how different this place is from Dawnguard.
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Go North, enter the righthand hallway.
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At the end of the hallway, step onto the elevator.
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Follow the path, turn left, turn left, kill the Morphoid Daedra, loot his Sigil Amulet Key.
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drop down, go north.
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Enter the courtyard, go left.
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Enter the hallway.
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Jump into the pool of water.
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Clip through the wall; if it doesn't work, raise the visual quality to high, sink, ram into the northern wall until you clip through.
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Go north-northwest.
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Access the end of the level from the top left corner of the map.
Level 4.
Thought level 3 was fast?
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Go north.
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Follow the path, go up the elevator.
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Look to the right to avoid conversation, enter the hallway.
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Drop down the left side of the bridge.
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Look north, ram through the wall. Alternatively, drop down the right, and clip through the corner where it meets the river.
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Go northwest Don't go too far north, you'll clip back in bounds.
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Go west until you no longer see the level on your right. Turn 90 degrees right, go forward,
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Clip through the wall, avoid the enemies, stand on the central well to access Level 4.
Level 5.
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Don't look at the Daedra Seducer, avoid her conversation. Step off the side of the pier, and go east.
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Go into town, find and kill the first Fire Daedra you see.
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Take his inventory.
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Go east passed the cemetery.
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Enter the tower, ignore the enemies.
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Pick up the key, and exit heading north.
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Enter the Emerald Building.
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Walk up to the centre podium, open inventory, take the key.
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Exit, head west.
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Enter the fort grounds.
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Pick up the key via your inventory at the centre of the fort grounds.
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Go North.
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Drop an anchor as the grey path verges right, and venture north west.
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Follow the hill and enter the Temple.
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Jump to the other end of the room, pick up the key, exit the Temple.
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Teleport.
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Head east to the water, and swim passed the boat, following the shoreline of the beach on your right.
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Swim ashore when you see the raft/tower.
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Enter the tower, stand on the platform, charge a jump facing south.
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As soon as possible, jump, land on the table, pick up the key.
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Exit the tower via the same platform.
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Head north, to the northeastern pinnacle of the island.
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Jump across the gorge.
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Head in through gates, wrap left, enter the double doors across from you.
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Rotate left, open the doors, up the stairs and through the ceiling shaft.
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Turn 180 degrees, kill the Herne.
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Take his key, jump down, venture east towards the chapel.
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Save upon entering.
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Use the escalator, cast etherealness to avoid damage & knockback.
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jump onto the wooden beam to finish the level.
Level 6.
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Go North until you see a gate
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Activate the log on your left to open the gate and continue north.
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Step on the elevator.
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Activate both buttons and place an anchor next to one (not on the elevator, you'll drop potentially glitch on the elevator)
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Go North.
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Activate the largest drum on your right, next to the tent.
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Continue North, kill the Daedra Count, take his Iya Sigil Amulet Key/Loot his Body
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Activate the winch on the left of the gate door, and enter the door.
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turn left, go passed the Iya sigils, take the elevator up two floors.
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Talk to Imago Storm. 2nd, bottom, then spam top.
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Take the elevator back down one floor, jump off, jump towards the large door.
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Exit. Teleport, then head east.
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Ignore all the enemies, continue east until you find Xivilai Moath.
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Speak with him, note his nymic, get his key.
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Teleport, head west.
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Save/Load so the game doesn't crash.
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Enter the western hall, turn right, enter the northwestern hallway. Follow until the mirror room.
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Enter the middle Mirror. Ignore all enemies, turn right, step into the ring and kill the Clannfear. loot his corpse.
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Return to the Mirrors, enter the left Mirror.
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Turn left, head down the hall and speak with Faydra Shardai.
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Banish her and steal her key. Top dialogue, 2nd dialogue, 3rd dialogue.
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Teleport. Head North, enter the keep.
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Take the elevator up, activate the lantern 3 times.
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Exit the level.
Level 7.
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Cross the bridge.
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Kill or avoid the Dark Seducer & wraith.
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Knock the tree over or jump to cross to the island.
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Kill the Dark Seducer and loot her corpse.
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Jump back. and jump to the main island.
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On the opposite side of the main island, speak with the wraith floating next to 2 potions.
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Climb the main island.
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Kill any 1 Daedra Lord at the top of the island, and loot his Sigil Amulet Key.
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Enter the Hunting Lodge.
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Straight up the stairs, kill the first Daedra Lord you see.
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Loot his corpse, open the double doors.
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Kill one of Daedra Lord inside the double doors. Loot his Sigil Amulet Key.
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Climb the steps, ride the elevator, activate the 2 orbs, enter the light.
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Equip the Broadsword of the Moon Riever
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Speak with Dagon, spam his dialogue, swing at him, ggs.