I was analyzing my last two PB's and Silo_Simon's two PB's comparing IGT for both runs to determine the amount of time lost or gained due to load times. (I'm excluding menu movement from consideration because it's basically free and time loss/gain is negligible) I found that my 28:58.35 from January had an IGT of 25:33.91 meaning 3:24.44 can be accounted for by loads. In Simon's most recent PB of 29:03.19, the IGT was 25:53.04 meaning 3:10.15 can be accounted for by loads. The IGT in Simon's run is 19.13 slower and the run is 4.84 slower meaning the loads were 14.29 seconds faster.
In my WR of 28:38.02 the IGT was 25:17.86, meaning loads were 3:20.16.
(should be noted that the 28:58 was played on my 1st gen Wii and the 28:38 was performed on a Wii Mini)
Not really sure what I'm trying to prove here but it might one day lead to the requirement to provide IGT along with RTA time. (similar to NSMBW)
I will test loading times on the Wii U at some point to see if loads are more consistent or faster on it.
Neat, well I've already painstakingly gone and calculated IGT my past 3 runs and your two runs so I'll work on incorporating that later. This game isn't crazy optimized yet so I dont think that loads should entirely matter yet but we'll see. I might do some runs today if I'm up to it...