Should NES All Adventures include Treasure Island Dizzy?
5 months ago
Iowa, USA

I suppose that one's easy to overlook because it was only officially available in a multicart. So Treasure Island Dizzy's page doesn't have an NES leaderboard because it already exists on Quattro Adventure's page...

United Kingdom

It definitely should - I've added it to the list.

BagOfMagicFood likes this
Iowa, USA

Great! While I'm thinking about the rules, does anyone know the win conditions for Dizzy Panic and Panic Dizzy? I was under the impression that they were generally "Keep dropping blocks forever until you lose" games. Panic Dizzy's "Picture Puzzler" mode does present a finite number of pictures to assemble, but it appears that the number of them depends on difficulty level (represented by player character), and the highest difficulty, Zaks, is said to be unlocked by a high score in the Game Gear version, so I'm not sure what's expected there.

For Dizzy Panic (the game formerly known as Panic Dizzy on microcomputers), if you don't want to set an arbitrary score quota, you might be able to make an endpoint out of the fact that the game should eventually run of unique graphics for the toys produced by multi-drops of 4 or 6 depending on version, although that seems like a tall order in my experience.

United Kingdom

My only experience is with the Spectrum version and iirc the game automatically ends if you beat level 20 - i.e. there is an ending.

Regardless, I'm deliberately not setting any win conditions for individual games here - if nobody's ran the game by the time I get round to it then I'll do a deep dive on what the rules should be when setting up that page.

Also sorry for the late reply - SRC decided not to notify me.

Iowa, USA

Ah, it seems you may be right! Up until now I had been taking on level 20 with a cheat poke to stop the tubes from descending, which also prevents the scripted ending from happening, but now I've learned how to undo that poke just before reaching level 21 (by poking the value 60 to restore the original Inc A instruction) and seen the ending for myself.

The main reason I had to use that poke was something I overlooked: When you progress to a level from the previous one, you only have to drop fifty shapes to reach the next level, but when you select a later level to start on, you're first required to drop fifty times that level number, as if to make up for the levels you skipped, and it becomes completely unreasonable on the later levels, having to drop one thousand shapes at level 20's speed. So getting through all 20 levels without cheating may take a good amount of skill and luck but isn't as impossible as I'd led myself to believe.

Edited by the author 5 months ago
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