Is anyone able to explain why the launch ramp can occasionally glitch during launch training and count one launch as several? You can see this in many of the high profile "1 mission completed" runs, and I just achieved it in my "1 mission completed" run to get 00:00:18.066 (Launch counter goes form 3 left to 1 left, completely skipping 2) and I've seen others in the past have one launch (accepting the mission) somehow counting as all three. Programming wise, why does this happen and is it consistently achievable?
Given my knowledge, the ball was in that area that registers ramp shots. My guess is that the ball was rolling too slowly to have the game register multiple ramp shots at once, and the program failed to recognize a "de-bounce" that takes this glitch into account.
This was built in a different language compared to Full Tilt! Pinball, and I'm willing to bet some issues like this in v1.0 Space Cadet (3D Pinball) are unique as opposed to v1.1 (Full Tilt!).
Not once have I seen this happen on Full Tilt! Pinball.
Thanks for the response. It seems this is the only way to get a very low time launch training mission.