Comments
Okinawa, JapanWeegeechan4 months ago

Yea, that's a pretty fair point! I guess that's something that can happen naturally with time

Okinawa, JapanWeegeechan4 months ago

Here's my run for Nabbit as an example of a strat that would be unique to Yoshi/Nabbit due to their inability to use power-ups:

Okinawa, JapanWeegeechan4 months ago

You havent seen yoshi because you havent been looking hard enough (mostly my fault tbh since i havent done most of the hundo ils yet which is where you will mostly see yoshi)

I'm aware that there's some Yoshi runs, but let's be real here...it's not much. That's my whole reason for proposing Yoshi being his own category. Yoshi's by FAR the most underused character, and along with his unique abilities, I think he deserves his own category. There would be a lot of different and unique strategies that aren't used in normal IL runs .

Hell, I think even Nabbit should be separate from the normal categories too. Seeing how Mario, Luigi, Peach, Daisy, and all 3 Toads are identical and can all use power-ups, I think they should be the standard and that Yoshi AND Nabbit should be separated from them. Just to change things up a bit and allow for people to run these levels with unique strategies :)

Okinawa, JapanWeegeechan4 months ago

Seeing how Yoshi is basically unused in practically every level in the leaderboards, I was wondering if we could add that as a category alongside any% and 100%. That way we have even more variety/options for IL runs. Yoshi will never be meta for any level other than a few so it would be nice to see a Yoshi-only ruleset for different strat displays.

Yoshi's more unique than the rest of the characters so it's a shame to never see him used in any speedruns.

Okinawa, JapanWeegeechan7 years ago

Alright, well thank you for the response. I will pass this along!

Okinawa, JapanWeegeechan7 years ago

Hey there! I come from TASVideos where the main emulator used for making TAS' is BizHawk. Someone on the forums there pointed out that BizHawk was banned for the ACE runs of this game and a few of us were wondering why. The rules here only says that it is banned without giving a reason and as far as we're concerned, it's very accurate for SMB3 emulation.

Alyosha, an emulator coder for BizHawk, is working on making the emulator as accurate as possible so it would be beneficial for him to know if there is a genuine problem with it or not! If anyone knows the reason for this, please let me know so I can pass on the information :)

thread: Fallout 4
Okinawa, JapanWeegeechan8 years ago

I discovered something I like to call Object Sliding. It allows you to slide across the ground at super fast speeds. You hold an object as large as this engine in front of you, then slowly start bringing it towards your body and down towards your feet. It will push your body backwards rather quickly and you go faster on how much your looking down. If you're looking down too much though the object will clip through your body and do damage to you.

It can slide faster then what I did in the video and something to keep in mind is that I only tested this with the engine (which was outside concord) and it might be possible with other large stuff.

thread: Fallout 4
Okinawa, JapanWeegeechan8 years ago

I thought I might as well make a general thread for this. So if you've found a skip or timesaver go ahead and post it here!

I found a timesaver while in the Museum of Freedom. It allows you to skip going through any of the rooms to go up floors. It also allows quick access to the roof with the Power Armor.

About Weegeechan
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Online
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Super Mario Bros. Wonder
Super Mario Bros. Wonder
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A Hat in Time (Beta Build)
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