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DenmarkSowedu4 months ago

I could see myself going for sub 3 in the future. Seems very feasible, just need to get used to the mechanics a bit more

DenmarkSowedu1 year ago

The difference in load times may be due to me playing on a digital copy. I'm guessing you're playing with a physical disk? Though in my experience, load times tend to be faster after resetting compared to the first run of the session, I'm not sure if you had any runs before the pb though. I'll notify Storster about the issue, then we'll see what they think is the right approach. Happy new years!

ShineSpike likes this
DenmarkSowedu1 year ago

After looking at this runs and double checking the rules, I noticed that I haven't followed the timing rules correctly on any of my runs. Instead of starting the time on the "Push the A button on the character you want" screen, I've instead started it on pressing the "Start game" button after choosing CPU difficulty. I've retimed my own Easy difficulty run, and it seems that the final time is 2:50 if the rules are met, and all of my other runs would subsequently be about 20 seconds faster than I assumed.

However, I'm not the only one. From what I can see, all viewable runs on Normal difficulty use the same timing method. The only runners that follow the rules are you, Otterstone_Gamer (also on Easy difficulty) and Smellman64 (Very Hard and Master difficulty). I have no idea why the most common timing method is to start time earlier.

To fix this, the moderators could either retime all runs using the not so correct timing method, or change the rules so they match the runs that have stood on the leaderboards for years. A third option could be to just accept that the leaderboard is messy. What do you think Spike?

Here's a side by side comparison of our runs if you're interested: https://viewsync.net/watch?v=6c3troIyV-8&t=0&v=bi9I2IYXRvU&t=22.6&mode=solo

TL;DR: we used different timing methods. using your timing method, my 3:09 is actually a 2:50.

scarlet_sss likes this
DenmarkSowedu1 year ago

https://www.speedrun.com/redball4 ^leaderboard for the mobile version

pinkey, TheEgglet and 3 others like this
DenmarkSowedu1 year ago

No, the video submitted has to contain getting over it in at least 50% of the videos length

grnts and sWinTuZ like this
DenmarkSowedu2 years ago

This was definitely needed, looks quite good!

BurgerBobby and Loop like this
DenmarkSowedu2 years ago

yeah, i spent a good amount of time on it a long time ago, enjoyable map

DenmarkSowedu2 years ago

just hit the boss into the wall 2 times yeah not gonna write a 4 page essay this time

DenmarkSowedu2 years ago

It was me who sent it before checking, no problem lmao

DenmarkSowedu2 years ago

WHAT Amazing run

DenmarkSowedu2 years ago

"Speed" category rules: "You are allowed to start the level with speed gained by previous levels with no restrictions."

"Restricted speed" category rules: "Speed from previous level must be garnered in a [glitchless or 100%] context. Resetting in a previous level refreshes this state."

"No speed" category rules: "You must start the level from a reset."

To make it even more obvious:

The Red ball 4 volumes has made a big difference compared to the former 3 main series games in the terms of gameplay. Instead of entering a level with no speed after collecting the previous flag, the game instantly puts you into the next level when you reach the end of the previous one, and you are able to keep the speed you had from that previous level. Because of this, the IL leaderboards have been separated into multiple categories, depending on how you start the level.

For the Speed category, the way you enter the level does not matter at all. You can complete the previous level any way that you'd like, even if it takes you 2 minutes to do a specific setup, all that really matters is that you complete the level. This means that you are also allowed to submit a run that restarts at the start of the level, you don't necessarily have to keep any speed into the level for the run to be counted as legitimate for this category.

The Restricted speed category is almost the same as the Speed category, but you have to beat the previous level in the context of it being in a full run. This might sound confusing, but I'll try my best to explain what this means. The best level to look at to see the big difference is level 7, or more specifically, the end of level 6. In full-game runs, top runners will do a specific double jump on the cart to keep a lot of speed into level 7 to clear the big gap at the start of the level. In the context of a glitchless run, you aren't able to do that double jump, and have to enter the level in a much slower way. In the context of a 100% run, there are some stars you have to collect first, and an enemy you have to defeat, which means that the speed you might've built up has to be slowed down again to achieve these requirements.

Finally, for the No speed category, you have to reset at the start of the level to make sure you start of fresh with no speed. One level that changes a lot is level 10. When you look at full-game runs, you will see that all top runners skip the huge gap at the start of the level with the help of speed from level 9. For this category, you don't get to keep any speed, and you have to reset at the very start of the level. A much harder way of clearing that gap had to be found to still complete level 10 in a fast manner.

There, I spent some of my evening voluntarily explaining the simple rules of the IL categories of a flash game to someone that probably hasn't seen that there is a "Rules" button on all leaderboards. I hope this explanation satisfied you.

Edit: Goddammit, I spent so long writing that that I didn't even get to see that Lombre responded before me.

Miggle13, lombre914 and 6 others like this
DenmarkSowedu2 years ago

Last run ever? I guess this is my chance for redemption

ANDY_EATS_OREOS likes this
DenmarkSowedu2 years ago

What have you been smoking Peanut?

Unknown
DenmarkSowedu2 years ago

Holy Moly

DenmarkSowedu2 years ago

Can't wait to see a recorded sub 20!

DenmarkSowedu2 years ago

If your run gets approved, it should pop up as a notification. If you somehow miss it, you can either check your own profil or the game page to see if you can find your run. If it isn't there, click on the hourglass at the top and press "View all". There you should find all your submitted runs that hasn't been reviewed, or has been rejected.

DenmarkSowedu3 years ago

Every moderator for this game are heavily active and well respected in the community. None of them have come out of no where and just asked to be a moderator. You have an account that's a month old, have a total of 5 submitted runs, and by the looks of it, you aren't in any of the main discord servers for the game. So far, no one has become a moderator by asking in a forum post, and it's most likely going to stay that way.

Xalaputan, Hydrosis and 2 others like this
About Sowedu
Hi, I'm Sowedu. I mainly do goi and red ball runs. That's about it.
Joined
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