Comments
South Carolina, USASimplistic650227 days ago

Private submission to a moderator/verifier is fine as long as they can corroborate that the full session was received. Our objective in requiring full session isn't to require the footage be displayed publicly, we understand that for various reasons a user may not want to have that footage viewable by the public eye.

South Carolina, USASimplistic65021 month ago

Yes, Pellsson's practice hack uses mapper 1 (MMC1), which is supported by KrzysioCart.

santicop and SeraphmIII like this
South Carolina, USASimplistic65021 month ago

We once had individual levels on the leaderboards, but they were timed using IGT and it just didn't work. I don't think individual worlds would be much better unfortunately, even if more appropriate timing conventions were used. Unless there's substantial interest in such an idea, we have no intention on adding individual worlds to the leaderboards.

South Carolina, USASimplistic65023 months ago

Hey everyone, just wanted to let you all know that there is an 11-frame framerule in this game that dictates various long timers. I haven't seen this documented anywhere so I am assuming this wasn't previously known to the speedrunning community. What this means for the speedrun is that the game can only proceed to the next stage in intervals of 11 frames. Therefore, the barrel stage and the elevator stage can be played imperfectly and still take just as long as a perfect stage. Since timing stops when the final rivet has been removed from the rivet stage, every frame matters there for 1 Loop speedruns. However, it's worth noting that the cutscene of Donkey Kong falling after removing all rivets depends on the framerule, so only on the final rivet stage completed does each frame matter.

Zero page address $34 is the 11-frame framerule that controls all long timers. This address is decremented every frame and when it wraps around from $00 to $FF, it is forced back to $0A (10) and all long timers are decremented. The long timer that controls stage completion is zero page address $43. It's set to $8D once you reach Pauline and transitions to the next stage once the timer reaches $7A. With this knowledge, it's recommended to split when the black screen appears after completing a stage rather than the moment Mario reaches Pauline.

To give runners an idea of how quickly a level must be played to match the optimal framerule, I created a quick patch for the Revision 1 ROM that displays the numbers of frames remaining in the framerule when reaching Pauline; you can grab it from the Resources tab. Hope this thread proves useful for speedrunners of this game.

tomkabs, RyuHayabusa89 and 4 others like this
South Carolina, USASimplistic65024 months ago

ChromeOS is based on Linux, which is supported by some NES emulators. I no longer possess a Chromebook so I have no means of testing this myself, but if you are able to run Linux applications on your Chromebook, then you should be able to run the Linux builds of NES emulators on your device.

South Carolina, USASimplistic65025 months ago

@joeth3br0 Yes, thanks for catching that, late night brain. It's fixed now.

grnts, Kalaphant, and AntBlueR like this
South Carolina, USASimplistic65027 months ago

Yeah, that's a bug present in the original NTSC release of the game, not an issue with the practice ROM. This occurs because springs are allowed to load into the sixth enemy object slot (usually reserved for power-ups and the flag atop the flagpole), so the spring in 2-1 will get overwritten by the flagpole's flag if it loads into this slot. It was fixed in the PAL version, SMB2J, and the All-Stars re-release.

Lohoris likes this
South Carolina, USASimplistic65028 months ago

@ArcadeZeus1 To give people time to learn about the ban from either the News tab or the Discord server before enforcing it. Banning an emulator is a big deal and we wanted to give a two week grace period to allow any FCEUX runners to get accustomed to an approved emulator.

Zanum and Kalaphant like this
South Carolina, USASimplistic65028 months ago

@KilleDragon just use a different emulator man

Lohoris, CaptNinja6 and 12 others like this
South Carolina, USASimplistic65029 months ago

I think we should make a category called "stop necroing this thread"

TheNoSwearGuy, HogoHogo and 4 others like this
South Carolina, USASimplistic65029 months ago
  1. You are allowed to continue a run from a game over; any number of game overs are permitted as long as the speedrun is completed.

  2. I do not believe an autosplitter has been devised specifically for this game. I do not have knowledge about how the autosplitter works, but this game shares many RAM addresses with SMB1, so there's a possibility the autosplitter will work with SMB2J as well. If not, then you'll have to split manually.

Linoke likes this
South Carolina, USASimplistic650210 months ago

Speed Mario Bros. runs go on the Ultimate NES Remix leaderboard: https://www.speedrun.com/ultimate_nes_remix_3ds/leaderboards?h=Speed_Mario_Bros.&x=wdm489od

It wouldn't make sense to allow a 1.5x speed version of SMB1 here, official or not.

Kalaphant, sussybaka454 and 2 others like this
South Carolina, USASimplistic650211 months ago

In the Japanese version, there's a glitch that lets you instantly warp to the right side of the flagpole when grabbing the flagpole in certain stages, which saves time due to Mario not needing to turn around when getting off the flagpole. It's generally called backwards flagpole because Mario gets on the other side of the flagpole early. The reason this happens is a bit technical (a decent explanation can be found here: https://www.speedrun.com/smb1/thread/xsghm ) but hitting a block containing a power-up can enable this glitch in certain stages, while in others you will automatically be set up for the glitch.

Also, if there was any confusion, backwards flagpole in SMB1 is exclusive to the Japanese version of All-Stars, but there's an unrelated backwards flagpole trick possible in The Lost Levels which can be done on any version of All-Stars.

SeraphmIII and GoatFan98 like this
South Carolina, USASimplistic650211 months ago

A year late, but we've added Both Endings and All Stages as categories to maintain parity with SMB2J's leaderboard. We will add your run to the All Stages leaderboard.

Gaming_64 and SeraphmIII like this
South Carolina, USASimplistic650211 months ago

For the purposes of 100% runs on the Multiple Classic Mario Games leaderboard, All Stages (FDS) is considered 100% for SMB2J.

South Carolina, USASimplistic650211 months ago

For the purposes of 100% runs on the Multiple Classic Mario Games leaderboard, Warpless is considered 100% for SMB1.

Kalaphant and Pear like this
South Carolina, USASimplistic650211 months ago

No. If you want something like PAL on NTSC, where the game runs faster but is still at a consistent framerate with the same controller and input restrictions in place, we can consider that. But making a category where "anything goes" for controller and console used is a horrible idea that will only lead to imbalance and domination by certain console/controller schemes.

Aryll likes this
South Carolina, USASimplistic65021 year ago

We don't currently allow the Animal Crossing version of Super Mario Bros. for leaderboard submissions, primarily because that version of the game does not have any restrictions in place to disable pressing left and right simultaneously.

Lohoris, grnts, and AntBlueR like this
South Carolina, USASimplistic65021 year ago

Walkathon with Any% route is already a category: https://www.speedrun.com/smbce?h=Walkathon&x=jdz540gd

About Simplistic6502
Joined
3 years ago
Online
today
Runs
97
Games run
Super Mario Bros.
Super Mario Bros.
Last run 1 year ago
29
Runs
Super Mario Bros. Category Extensions
21
Runs
Super Mario Bros. 3
Super Mario Bros. 3
Last run 27 days ago
9
Runs
Donkey Kong (NES)
Donkey Kong (NES)
Last run 3 months ago
4
Runs
Vs. Super Mario Bros.
Vs. Super Mario Bros.
Last run 11 days ago
4
Runs
Gimmick!
Gimmick!
Last run 7 months ago
3
Runs
Wii Party
Wii Party
Last run 4 months ago
3
Runs
Super Mr. Krabs
Super Mr. Krabs
Last run 2 years ago
3
Runs
Games followed
VVVVVV
VVVVVV
Last visit 17 days ago
1
visit
Gimmick!
Gimmick!
Last visit 7 months ago
19
visits
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Last visit 4 months ago
1
visit
Wii Play
Wii Play
Last visit 3 months ago
1
visit
Wii Play Category Extensions
Wii Play Category Extensions
Last visit 3 months ago
1
visit
Super Mario Bros. Definitive
Super Mario Bros. Definitive
Last visit 6 months ago
1
visit
Donkey Kong (NES)
Donkey Kong (NES)
Last visit 8 months ago
51
visits
Super Mario Bros.
Super Mario Bros.
Last visit 7 months ago
6,931
visits
Games moderated
Super Mario Bros.
Super Mario Bros.
Last action 24 days ago
506
actions
Super Mario Bros. Category Extensions
437
actions
Super Mario Bros.: The Lost Levels
122
actions
The Lost Levels Category Extensions
33
actions
Super Mario Bros. Definitive
Super Mario Bros. Definitive
Last action 24 days ago
6
actions
Leegi DX
Leegi DX
Last action 1 year ago
5
actions
Vs. Super Mario Bros.
Vs. Super Mario Bros.
Last action 26 days ago
3
actions
All Night Nippon Super Mario Bros.
All Night Nippon Super Mario Bros.
Last action 10 days ago
3
actions