Comments
thread: The Site
Mazowieckie, PolandMr_Mary10 months ago

The current translations are machine-generated, and their quality can best be described as "usable".

Wasn't there like, a whole ass system of doing crowdsourced translations that you guys just...did not use?

TheSecondTry, CyanWes and 3 others like this
Mazowieckie, PolandMr_Mary3 years ago

Quoting the rules of the "Good Ending DLC" category:

  • Completing all loyalty missions is required for all runs in this category.
  • Any and all DLC are allowed throughout the run.

If you wish to have mission DLC enabled, you do not need to complete missions from said DLCs for this run.

thread: Saints Row 2
Mazowieckie, PolandMr_Mary3 years ago

Rules are simple: runs first, categories later :D

JordoTWFS likes this
Mazowieckie, PolandMr_Mary3 years ago

Since we've had couple Any% No DLC runs with Loadless times, we've moved onto calculating an average.

The spreadsheet with all the important calculations is here https://docs.google.com/spreadsheets/d/1fWFVrSMFd5RrfNJLnWILD1MtHLJMioTaM3WjCnZGTk8/edit#gid=0

The average load time across 9 runs turned out to be 8 minutes and 8 seconds.

The moderation will be adjusting the runs accordingly.

Mazowieckie, PolandMr_Mary3 years ago

TL;DR Load removal won't work if your screen's vertical resolution isn't listed on the bottom of this post. HMU if you need it fixed for yours.

Currently the load remover script detects the "mission complete" screen by checking a certain memory address, which value depends on your screen's vertical resolution. There's no apparent logic to the values themselves which prevents me from doing a one-size-fits-all thing, so I bodged a solution by manually typing out the values for a couple most common resolutions.

Currently the loadremover supports the following vertical resolutions:

720p, 768p, 900p, 1080p, 1152p

Every other resolution will stop the timer on the "mission complete" screen, and will break the mission splitting.

If you wish for your resolution to be supported, first of all contact me over on Discord or through SRC's DMs. While that's worked on, please consider changing your resolution to a supported one (maybe you'll like it more!)

Mazowieckie, PolandMr_Mary4 years ago

Effective immediately (06/05/2020), we're introducing two new rules for PC runs:

  • Load Removal becomes the main timing method for singleplayer Windows runs, thus having the "loadless" time visible is required for the entire duration of the run

  • All runs must have their framerate capped to 120FPS, and a framerate counter must be visible for the entire duration of the run

First of all, the welcomed change: Load removal. This change can be summed up in those points:

  • We're introducing load removal to mitigate the differences in HDD/other hardware between runners' PCs that can influence load times
  • Co-op runs will still be timed using the RTA method as there's simply no way to even determine what are "loads" in co-op runs. As such, when submitting a co-op run, please put your RTA time in both timing fields
  • You activate it by clicking "Activate" in the "Edit Splits..." menu in LiveSplit with the game set to "Saints Row: The Third".
  • Times of currently submitted runs will be moved to the "Time without loads" in order to keep it with line with new submissions (that's a thing with SRDC - all times with no loadless time get moved to the bottom of the LB)
  • If your run on the LBs was posted before this rule change (thus it has no "Loadless" time), you may submit a faster run only if its "Time with loads" beats the current time.
  • If you wish to submit a run to a non-Windows platform, please put your time into the "Time without loads" section. All of this is explained in this thread https://www.speedrun.com/sr4/thread/2qwdq Additional note: after a couple runs with the "Loadless" time happen, we will look into averaging the difference between "with loads" and "loadless" times, and subtracting that amount from every run submitted prior to today. This would be done to give a general idea of how a run places in the light of today's rules, and to organize them a little better.

And now, for the big one. Couple months ago the community has found proof that the framerate of your game influences how fast do certain in-game events happen (for example how long does it take for Shaundi to hack the computer during "Hit the Powder Room"). It has been established that introducing a framerate cap will be required to even out the chances for everyone, and the community has decided to choose between a 60FPS (no framerate benefits) and 120FPS (has framerate benefits, but doesn't open all the gates) by vote. The vote resulted in a tie (6 to 6 votes), but ultimately the moderation has decided to introduce the 120FPS cap, because we believe Saints Row: The Third is not a heavily demanding game hardware-wise and getting to or near the set cap shouldn't be a problem for most runners. Additionally, potential time differences between 120 and close-to-120FPS are too minor to consider getting the framerate cap all the way down to 60. For showing the current framerate you may use a third-party tool, such as Dxtory, Bandicam or Rivatuner. If needed, you may also show Steam's built-in FPS ticker, but it must be clearly visible (enable High Contrast color).

Gr4de, Radioactiv03 and 2 others like this
Mazowieckie, PolandMr_Mary4 years ago

Here's a strat you can try out at home: Zombie Attack in a car can save anywhere from 20 seconds up to a minute with good execution

Mazowieckie, PolandMr_Mary4 years ago

https://streamable.com/j0xin Pretty much the fastest way to acquire the VTOL for STAG Party Go into the crib, take out the VTOL, position it so that it's hovering flat above the front of the crib, jump out, start the mission from your phone and land in the marker. The VTOL will float down to the ground after the cutscene.

Mazowieckie, PolandMr_Mary4 years ago

here's a minor thing During My Name Is, if you destroy the deck while homie abandon timer is ticking down, the "Escape" timer will override it, meaning you don't need to care about homies anymore in this mission. Helpful if theyre getting stuck behind

Mazowieckie, PolandMr_Mary4 years ago

Yeah, if a quick OOB exists. Otherwise this skip isn't viable for runs

Mazowieckie, PolandMr_Mary4 years ago

Back from testing. This strat could potentially save under a minute, but its SO inconsistent that it's just not worth going for it. Keep in mind that if you miss it you'll have to go across the entire map to Angel's crib

Mazowieckie, PolandMr_Mary4 years ago

Interesting, gonna check and time that.

Also in http exactly which mashing part are you supposed to restart at?

Mazowieckie, PolandMr_Mary4 years ago

do you mean the Specter (My Name Is unlock/Moneyshot DLC) which also can only hold 1 person?

The issue with it is that it's a 1 person vehicle, meaning you can't take NPCs with you cuz they won't even rubberband to you

Mazowieckie, PolandMr_Mary4 years ago

Confirmed that this can be done I've tried to store this Condor for later use during My Name Is Cyrus Temple, but not only it's despawned after the mission ends, but you're not able to store it at all, even though the game prompts you to do so. Video with explanation on how to

On topic of new finds, I've figured out a way to get early rockets. At the end of Party Time you have to yeet your helicopter away form the lieutenant's heli, interrogate and kill him, and take his heli. After that you fly up to the RL-wielding Morningstar to the right, jump out of the heli, kill them and take the rocket launcher. The timing is kinda tight, but it can be done easily with practice. Later in the run at Takeover the City instead of upgrading grenades you bring up the RL to level 2 and use it instead of nades. The benefit of that is having more explosives (9 rockets vs 4 grenades), easier aiming (grenades tend to bounce in mysterious ways) and $13500 in the pocket for later (since you don't have to buy rockets in the first place). You can see it here in action: I get the rockets during the fade, and just before picking up GA you can see them on the weapon wheel.

thread: Saints Row 2
Mazowieckie, PolandMr_Mary4 years ago

TL;DR Powertools and Tornado fix are back. Also Loadless is the main timing method. Plus there's extra requirements for WR runs

  • (PC) Saints Row 2 Powertools and Tornado spawn rate mod are now allowed. The moderation has decided that to improve runners' QoL the Powertools (game speed fix) and Tornado spawn rate mod should be allowed. Powertools is a mod that can be used to fix your game not running at correct speed compared to the Xbox 360 version. You are not allowed to give yourself an advantageous game speed though. Tornado spawn rate mod increases the spawn rate of the Tornado chopper at the helipad of Stilwater PD which may encourage usage of more reset-heavy strats compared to the vanilla game.

  • (PC) Runs that wish to be considered world record require execution of the Speedup Stopwatch test. In order to prove that your submission is legit, you must perform the Speedup Stopwatch Test (link in "Resources" tab) right after finishing your run. For the run to be considered legit, the first checkpoint must be reached within 1:42-1:44 range.

  • (PC and console) Runs that wish to be considered world record require a full game restart between attempts Some values in the game's memory are not properly reset on a New Game, thus they can leak over to the next attempts. Thus in order for your run to be considered legit, the clean start (intro videos/copyright screen shown on video) must be performed and visible in the submission video.

  • Loadless is now the main timing method. (PC) For your run to be accepted, its submission video must show the "Game/Loadless time" at all times. This has been done so that the PC players are put on even grounds regardless of their hardware. A "loadless" timer (link in "Resources" tab) script for LiveSplit will stop the timer whenever it detects that the game is loading. All the "In-game times" have been discarded due to not being a reliable measure. The loadless time is not required for console runs (your "with loads" timer should be put into "loadless" field), but we allow for "loadless" times if for whatever reason you decide to "remove" the loads manually. Many points regarding the Loadless timer are raised here https://www.speedrun.com/sr4/thread/2qwdq

  • (PC) If you have a run with no "loadless" time on the leaderboards, you may obsolete it only with a run which has better "with loads" time.

Changes are effective immediately

keso and Biglaw like this
thread: Saints Row 2
Mazowieckie, PolandMr_Mary4 years ago

Due to recent discussion in the moderation team the Powertools and Tornado spawn rate mod are now allowed. More info here

Mazowieckie, PolandMr_Mary4 years ago

TL;DR Now all PC runs must be measured using LiveSplit's built in SRIV Load remover. All current runs have their times moved to "without loads" to avoid unfairness caused by SRC's internal workings

From now on in order to have your speedrun submissions accepted into the leaderboards you must use a Load Remover.

  • What's a load remover? It is a built in tool in LiveSplit that will stop the timer whenever it detects that the game is loading

  • Why use it? Many runners have different PCs. Some might have better setups (faster processor, solid state drive etc.) than others which could affect load times, so to put everyone on even grounds it was most appropriate to eliminate load times from the equation entirely.

  • How do I use it? Rightclick on LiveSplit's main window and go into the "Edit Splits..." menu. From there if you have the game set as "Saints Row IV", an option to activate a load remover should become available. Click "Activate" and you should be all set. To show the time without loads, set your current comparsion as "Game Time" (Rightclick LiveSplit > Compare against > Game time). Alternatively you can add a separate Timer to your layout that is set to show the Game time. On top of that, you have to make sure that the Game Time is shown on your video feed at all times as proof.

  • What's gonna happen to the current runs? Their times will be moved to the "without loads" column. Manual time removal would be close to impossible because of lack of visible hints in most situations. This is the best next thing we can do.

  • I've had a run on the leaderboards already, but I've done a new run with removed loads now. You'll accept it, right? If you've done and submitted a run prior to the timing change, a new run will be accepted under a condition that you beat its "Time with loads".

  • What about console runners? For now nothing - the rules for console submissions are the same - just make sure you insert your final time into "Time without loads" column, so that you aren't automatically pushed to the bottom of the leaderboard.

The change is effective immediately in all SR:IV categories. Please post any questions in this thread.

tomex likes this
thread: Call of Duty
Mazowieckie, PolandMr_Mary5 years ago

I've added the autosplitter/load remover to LiveSplit's Autosplitters XML.

What it means that now instead of having to manually load the script. you can enable it in the "Edit splits" panel, and LiveSplit will do the rest for you. Just make sure the game there is set to "Call of Duty".

BOZAK_115 and AlexYeahNot like this
thread: The Site
Mazowieckie, PolandMr_Mary5 years ago

https://www.speedrun.com/Terminal_7 Can you set the series for this as "Half-Life 2 Mods" Asked earlier but the rollback ate it Thx in advance

Mazowieckie, PolandMr_Mary5 years ago

Whipped this thing in literally 10 minutes. Splits when changing levels (entering level select menu), removes loads, automatically starts the run, resets when entering Main Menu. No final split yet. Haven't tested past first 3 levels

http://0x0.st/zHVf.asl

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About Mr_Mary
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