Any% Easy in 17m 49s by
Description
An absolute massive improvement over my last run. Maze sequences in particular were MUCH quicker, after discovering objects in the hallways act as breadcrumbs to the level exits.
I also discovered there were fuel pickups on the road during the driving sequence that allowed me not to die from lack of fuel on the cartop fight.
Lastly, I started utilizing blocking in fighting sequences, as a successful block automatically provides a double-damage counter attack.
Leaderboard
Category
Any% Easy
Run
Rank
1st
Time
17m 49s
Date
Platform
3DO
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