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United StatesThatBox3 years ago

Under the Site Bans category of SR.C, the following is individually noted: "You are permitted to have exactly one account on the site. Alternate accounts will be banned."

I've seen a particular user [Who I will not name publicly here] delete their account several times in the past, and then proceed to make a brand new SR.C account, followed by purging all of their current videos on their channel. I've attempted to speak with them through SR.C messaging them about this, but due to how quickly they delete their account(s), I cannot do so.

Would that be considered violating this rule?

United StatesThatBox4 years ago

This strategy absolutely should be Banned from the Run, or separated to another category (Along side Credits Warp). This strategy skips the following in Arcade Mode:

  • Megaman's Respawn Animation
  • Players Respawn Animation
  • Player vs Enemy Scene
  • Stage Completed Scene
  • The Three Second Startup Timer All of these skipped saves over Half of the runs time, and with this alone, would cause Sub 2, or even Sub 1 to be free.
United StatesThatBox4 years ago

I'm interested in seeing a All Unlockables/100% Category added to SSL. My run timing started on hitting Enter on the Title Screen, and ended on the last Stage Unlocked Message. If this were to become a Speedrun, I would recommend separating 100% Singleplayer and Co-op to Two Separate Categories, as Unlocking ClownTown would be significantly faster in Coop than Singleplayer, and otherwise making the run require Multiplayer to be viable. https://cdn.discordapp.com/attachments/384359993044107275/668365165531496448/YouUnlockedClocktown.png

United StatesThatBox4 years ago

If you start a New Super Smash Land File, and then attempt to Kirbyside on Arcade Mode with One Stock Left, this triggers the Air-Ride Unlock Message. Then, you'll want to let the game close the message on its own, this results in the game playing the credits.

United StatesThatBox4 years ago

Via collecting a SMG and receiving Two or More SMG Grenades prior to the Finale, you can use them to launch yourself over the barrier. If the strategy was used in a speedrun, it could save about 5-8 Seconds, but it would be risky to pull off, as you would need to sacrifice some health.

The SMG can be found during the Zombie Section. A box of SMG Grenades can be found on the next map, in the same room where you lose your Flashlight. https://cdn.discordapp.com/attachments/384359993044107275/662427523635871775/SMG.jpg https://cdn.discordapp.com/attachments/384359993044107275/662427521760886802/SMG_Grenade_Box.jpg

VehicleRonald, Lyren, PegasDoggeAM 喜欢这个
United StatesThatBox4 years ago

The following strategy could save ~40 Seconds. Via shooting at the wall while still in the room, and bouncing the Energy Balls into the holes, you can get the extra Three Energy Balls prior to the Hunter Fights, while completing the puzzle. These are the approximate positions you'll need to shoot at:

  • First Shot, shoot at the Red Dot
  • Second Shot, shoot slightly above the sign.
  • Third Shot, shoot in a position where the Quick Save message is slightly above the sign. As for the Hunter Fights:
  • In the First Fight, you'll need a High Pitch Death Sound, or the battle will Softlock.
  • In the Second Fight, you cannot kill him prior to him touching the floor, or the battle will also Softlock.
VehicleRonald, Lyren, PegasDoggeAM 喜欢这个
United StatesThatBox4 years ago

The following video showcases a strategy that would allow the player to skip the Crowbar. Although this strat appears to be slower than the current Any% WR Method, it could open up the possibility of a Explosives only, or even a RPG only Run.

Lyren 喜欢这个
United StatesThatBox4 years ago

Doesn't seem to have much of a purpose within the Speedrun, but it's something noteworthy.

Lyren 喜欢这个
United StatesThatBox5 years ago

While I was doing my first run (Without a Recording) this happened. For this run I wasn't recording until I got up to this point, so I wasn't able to show how to actually do this odd glitch.

United StatesThatBox5 years ago

I've noticed that it's allowed to pretty much ignore the 2nd Player in 2 Player Mode (I.E. Allowing the player to use 1 Joy Con) and it overall turns 2 Player Mode into a slower 1 Player Mode. For me 2 Player Mode should be changed to 2 categories, a Single Player 2 Player run, and a 2 Player Co-op run; and turn 2 Player Co-op into the main category. What would you think of this?

United StatesThatBox6 years ago

You call Hamburgers Steam Hams?

BeeKaay 喜欢这个
ThatBox的介绍
Doing whatever I want. DM me on Discord preferably if you want to talk.
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