Very very late, but there is actually an offical Frog Detective Community Discord, which has a channel specifically for speedrunners: https://discord.gg/KuGKFmcj
It has come to my attention that the rules we had listed were leaving some room for interpretation. I want to clarify exactly how runs are timed:
It's not always clear to us moderators when exactly a runner presses the button to start a run, so this helps us maintain a level of accuracy across different runs. The rules have been updated to reflect this.
I apologize for any confusion, and if you feel your run requires re-verification feel free to contact me personally.
I'm an idiot. Everyone point and laugh at the idiot. I swear this was the case in earlier games! But apparently, no longer so. Big ups to Tom, I guess.
It seems like the fine folks at worm club are doing some Unity magic that hard-caps the game's framerate to your monitor's refresh rate. Multiple runs at 144 FPS/Hz have been submitted, and it's clear that players with this kind of hardware have an advantage over others.
How does the community feel about this? Should we take action here, and if so, what should be done? Would love to hear from you all.
Yes, it is safe. It was made by a community member and has been used by literally hundreds of people, if not more.
If you run into any specific issues that you need help with, feel free to ask.
Hi there! The Old Patch category of the game pertains to any and all versions that were released before the game went "SUPERHOT Presents". The game's UI and dialogue interface were completely revamped at the time, making the run a lot slower.
For now, please see if you're able to download outdated versions of the game using DepotDownloader, which is available here: https://github.com/SteamRE/DepotDownloader
If I can find the time I'll write up a full guide on how to do this, but if anyone has issues please shoot me a DM, preferably on Discord.
#Introduction Here are the current rules and regulations regarding submitting to the IL Leaderboard regarding each event type or gamemode.
#Race Modes ##Domination Race, Shindo Racing The game does not natively display an In-Game Timer for this event, and since the autosplitter does not yet support Load Removal, Real Time Attack will be used.
Timing starts as the camera angle changes and "GO!" is shown on screen. Timing ends when the UI disappears when crossing the finish line.
#Challenge Modes ##Drift Attack, Frag Attack Same as before, however there is no finish line.
Timing ends when the timer runs out and player control is lost.
##Time Attack The game displays the In-Game Time at the end of the event, but this timer is paused whenever an icon is picked up, so RTA is still relevant. Runners are NOT required to calculate their own RTA times, and can simply enter IGT into both fields. The moderator will time the run as part of the verification process.
RTA timing rules remain the same as those of the Race Modes.
#P.S.
Note that IL submissions ask for how many stars you earned in the event so that different levels of success may be compared. They share the same board to discourage runners from intentionally submitting sub-optimal runs for "free WR's". The variable primarily exists for Drift - and Frag Attack events.
Is this where I go to openly whine about the fact that my game request hasn't been answered yet after more than 7 days?
No? Well I want do something, damnit. :(
The differences aren't exactly "documented". I've only tried out the Xbox version. There is no hard-cap on FPS, same as on PC. It vaguely averages around 30 FPS, but can fluctuate based on how 'busy' the current scene is.
Since the PC version if often cracked, you'll notice that the cutscenes that we avoid by not having the disk in the tray, these cutscenes will play (but can be skipped) on console.
If you're wondering - I think the PC and Console versions of the game cannot be fairly compared in a speedrun context. If someone seriously considers running the game on console, I would elect to split the boards.
There is a list of approved modifications ( https://www.speedrun.com/gtavc/thread/w0b2j ) that you can make to your game. Anything not on that list is not allowed.
Hey everyone! I've seen a fair amount of people having trouble launching the game as supplied from the Resources section. Luckily for you, there's another game version that might work better for you.
Here's a link: https://drive.google.com/open?id=1Qqbzu6XGpB7YOvHuohW4WBtAlmBhPdPl
There's no perceivable difference between the two, but the unknown can be pretty scary. If there's any software magicians around that can compare the two directly that'd be grand <3
(In-Game Time versus Real-Time Attack)
As you might know, Yahtzee has graciously provided us with an In-Game Timer for our runs, but it arguably pauses too much. Removing loads and cutscenes is a given for IGT timing, but the timer is also paused while navigating towards the exit in a finished level.
This matter is, of course, open to discussion!
You are NOT required to include an external timer in your submissions. Your recording will be timed as part of the verification process.
It's totally free! Have fun :)
http://distro.escapistmagazine.com/devdiary/clean/devdiary6.zip
Most runners already cap their framerate to 120 because of stability issues, so problem solved!
Is Vice City outputting to the default audio device? You can check in 'App volume device preferences'.
I've had similar issues when trying to output to something that isn't the default.
Now that all public releases(?) have been updated, I don't know if the old patch version is still publicly available. Luckily, some of us kept backups of the game, which I can send over to aspiring runners.
Since I do not want to incite piracy in any way I will have to verify your ownership of the game, and I'll be doing so with Steam. Sorry to itch.io-version owners, but I don't know how to reliably verify that.
Reply here if you're interested!