Threads
Texas, USAruunix25 years ago

Had some questions, want to be 100% sure when I start running this game properly.

  1. There are no rules on the speedrun page, what exactly are the timing requirements? The co-op run just submitted started on choosing level 1, and ended on last hit to Giga Skullmageddon, is that correct? Or is it IGT?

  2. Main categories seem to be New Game + but there's also no rule on that. New Game would be a completely different speedrun. Is there any reason to consider that separate from these runs?

Texas, USAruunix26 years ago

Back when I first learned the run of this game offstream, double fire was the prevailing method of movement. I'm wanting to take this game seriously now, but having trouble getting fire cancelling down.

The guide describes it as pressing A to inhale, then pressing B twice, once to puff, and once to start another fire attack. But I'm not sure what the correct timing is supposed to be for this. Is there anywhere that shows about what the correct timing to execute a fire cancel is, perhaps with input display?

The issue I'm currently having is I can't seem to get an inhale immediately after the fire attack ends, and then pressing the B button to do the puff or next attack doesn't seem to happen as quickly as the videos show. I'm losing a lot of height and I think it's a timing issue.

Texas, USAruunix26 years ago

Noticed a few runners are starting with clean files and some are not--was wondering whether it matters to run from a clean file or one that is already existent (as this might need to be clarified)

And then for people who hvae cleared the data--I have a J copy of the game and can't read so I'm curious how exactly you delete the save data in the settings if that is required.

Texas, USAruunix27 years ago

I have found a way to remove text from the game--which at the moment does act against some of the point of speedrunning.

But if you wanted to practice the game with text boxes that are empty and therefore waste less time, here are the steps that I used to get rid of them:

  1. Go to the font folder inside the folder where the game is installed--usually C:\Program Files (x86)\Steam\steamapps\common\Pharaoh Rebirth\data\font
  2. Use Notepad++ to edit the file called "dial_en.txt" -- this contains all of the English text
  3. Press Ctrl+F and click the Replace tab
  4. Under the "search mode" box, select "Regular Expression"
  5. In "Find what" type ^$¤[^#]¤ That string of characters tells Notepad++ to find any lines that optionally start with a $ sign or start with any other character that isn't a # sign. (i.e., all text in the game and special dialogue triggers)
  6. Leave "Replace with" blank
  7. Click Replace All.
  8. Make sure when you save this file you DON'T OVERWRITE the dial_en.txt file. If you do, you won't be able to get the original text back. Instead, save this file as a copy, then any time you want text omitted, backup the dial_en.txt file and replace it with the modified one.
  9. Play the game in English to remove the text. This does not stop all dialog triggers or prevent text boxes from popping up, but it makes every dialog session have a single empty text box which pops up and immediately skips itself. Saves several minutes if you go through the game with it.

Shouldn't be used for actual runs, at least I don't think but it does work for practice. Might be able to reach out to Krobon and see if they would be willing to add some feature to clean the text out, but not sure at the moment.

Also, Japanese is the faster language in Pharaoh Rebirth overall, saving somewhere between 50-200 frames (this is determined by the total amount of text in the "dial.txt" and "dial_en.txt" files) in text which is pretty insignficant. It only saves all of those frames if you encounter every text box, which would only happen in 100% runs, which do skip a couple anyway.

Texas, USAruunix27 years ago

Can we get a Low% and 100% Item category on the leaderboard?

I know that this game has very little in the way of runners, but I have done a 100% route and run today-- it looks like a viable category to run.

The reason I say "100% Item Collection" over "100%" is because 100% gets hard to define beyond items. It could include map completion and a "settled" stamp on both the Vegas level and the boss rush. However playing the Vegas level doesn't really offer any benefits since there is nothing collectible on the stage, and the boss rush has a tendency to kill you when you complete it due to some bug, removing any credit you have. I feel that 100% Item Collection fits that bill. Also, I feel that the timing should end on selecting "End Roll" after completing everything since it is at that point that you lose control of your character and selections.

I have not done a low% run but it seems like it might also make sense since the boss fights and movement would change a little bit by omitting some items.

I intend to run these categories anyway for fun but having a leaderboard would be an added bonus.

Texas, USAruunix27 years ago

How feasible would it be to try and consolidate the Bust-A-Move/Puzzle Bobble leaderboards so that there's not separate game entries in speedrun.com for games that are essentially identical?

In particular, I know that Bust-A-Move 3: DX, Bust-A-Move 99, and Puzzle Bobble 3 are all the same game and don't have enough differences to warrant different leaderboards.

Same goes with Puzzle Bobble 2, Bust-A-Move 2, Bust-A-Move Again, and Bust-A-Move 2 Arcade Edition. I think some sort of discussion could happen between the mods of the various entries on speedrun.com and something could be worked out to get all of the games into a Puzzle Bobble series leaderboards, so there's not so much overlap. Makes the games have more players overall and could grow our community.

Texas, USAruunix27 years ago

Hi guys,

I don't know how interested anyone else is in this idea, but I'm curious to see if anyone would like to get into a Discord server for runners of the Bust-A-Move/Puzzle Bobble series? I can create a server if there is interest.

Also if possible, I think it would be fun for us to do races of the Bust-A-Move games at some point as possible. The game doesn't have a lot of visibility or much of a community, and might be good for the game in the long run.

Let me know what you think and I'll get ready to set things up if there's plenty of interest.

Texas, USAruunix27 years ago

I was doing Puzzle Mode attempts recently and realized that I could beat the #1 time, but due to my crappy CPU in my computer there's no way I could've recorded it. I won't submit my run because I can't prove I got an 18:25 (which I did), but I can post my TAS here.

It's really unoptimized because I'm lazy and there's free timesave there for anyone who wants to manipulate RNG or ever so slightly tweak shot placement. Still looks pretty cool though, and is much faster than human capability, especially when using the analog stick over the D-Pad.

NinjasInCarpets likes this
About ruunix2
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