Sure why not.
As far as I'm concerned, it's possible on original hardware so should be allowed as a way to make HnS more consistent by exploiting the game's broken RNG.
It turns out the RNG for Hide and Seek can be exploited on hardware (on a 3DS at least). It requires fully restarting the game (in the case of 3DS, quitting to the 3DS home screen and launching the game again) and it puts George in the same places every time.
As an extension: if you start and quit hide and seek before the timer starts, then start the minigame again, it will 're-seed' the RNG in such a way that George is hiding in different places but it is still 100% predictable where he's hiding. This can be done multiple times and the result is always predictable.
I haven't tested this on an original Nintendo DS but have no reason to believe the manip wouldn't work if you turned the console off and on between attempts to completely reset the game.