Comments
thread: Crystalis
California, USAMattrick_4 years ago

You can check out the Crystalis Randomizer discord. Thats where the most activity for this game lies. There is a vanilla section within the discord as well.

https://crystalisrandomizer.com/

There is a link to our discord there :D

thread: Crystalis
California, USAMattrick_5 years ago

Dragondarchs level of optimization is unreal, on top of that, he overall got really good rng. Getting a time down below mine is hard, let alone close to his LOL

The first 15 minutes of the game are the most difficult, and then at the end you are reliant on Draygon 2 not hosing you with a minute time loss you can do nothing about.

thread: Crystalis
California, USAMattrick_6 years ago

Found em. https://docs.google.com/document/d/1ZRu0mL_vO1EupvQT7Y5Ugfn0uDxQH2E7qvOA5e2D1Kk/edit

Good luck! You'll need it!

Feel free to drop by my stream when im streaming if you have questions. Even though ill probably be working on wings of vi i will still be able to answer things.

8bitOnigiri likes this
thread: Crystalis
California, USAMattrick_6 years ago

There are some notes out there. They were made for Puwexil and Gyre when they were learning the game. They heavily reference Dragondarchs WR video, but they have a lot explanations for safeties and early strats. I would have to see if they are still floating around or not.

California, USAMattrick_6 years ago

Going to throw my 2cp in here, as i have gained interest in speedrunning dungeons.

Personally, i feel all dungeon runs should be synched. Unsynched dungeons offer no real strategy, and come down to, we kill the 2-3 mobs that we need to in order to progress, and then chain sprint the whole time. A synched dungeon run would require a lot more strategy, group makeup would matter, and EVERYONE would have a level playing field as far as gear is concerned. I feel as if that would really go a long way towards making runs of dungeons more fun and competitive, as it is right now.... its no wonder basically nobody does it.

thread: Crystalis
California, USAMattrick_7 years ago

Hadn't check this for a while BBoy. The primary reason that big bug skip wasnt used with the sword charge glitch is because the run was originally single segment. However, if you watch the runs on the board, ALL of them outside of DD's run have at least one death, making them not single segment. So this is kind of invalidated. I started doing exploration on the sword charge glitch. Needs a LOT more testing, and its only effective in 2 spots really because of its limitations.

Still needs work.

thread: Crystalis
California, USAMattrick_7 years ago

Also, you can get LOTS of attempts in on Crystalis in an hour. Youll just be resetting 15mins or less in most of the time. 90% of all runs, are over before Kelbesque, the other 10% end at medusas. Anywhere that has poison before portoa is death (which is nearly everywhere) and Kelbesque is an RNG nightmare until you learn to be aggressive with him, and make sure you have enough MP to do some healing.

Sometimes he will just crush you regardless, but being defensive with him usually ends with you resetting.

Medusa's suck because they have colossal hitboxes, and the move like idiots. Paralysis is your friend here.

Crystalis is fantastic, but the things you need to know going into it, you WILL reset a lot at Mt Sabre South and earlier, and you need to learn to grind the menuing, because youll lose a lot of time in menus otherwise.

Also if youre a new runner, WORK ON TIMING SWINGS. i cannot stress this enough. Spamming only works with certain enemies. Timing swings is the difference between controlling monsters and getting bashed. Take the time to learn this, you'll thank me later.

8bitOnigiri and BBoyBaggens like this
thread: Crystalis
California, USAMattrick_7 years ago

The slime is easy. Exit cave while holding B. Let go of B while the screen is transitioning and hold diagonal down left. Bop slime. run back into the cave and hold b again.

The slime can move in ways that you are guarenteed to take a hit, but for the most part the slime grind is free once you learn it.

Axethrowers on the other hand.............

BBoyBaggens likes this
thread: Crystalis
California, USAMattrick_7 years ago

If you have any other questions about how things work within the game drop a line and i will answer them as best as i am able.

thread: Crystalis
California, USAMattrick_7 years ago

In crystalis status effects do not stack. So if you get paralyzed, all you need to do is intentionally get poisoned by one of the flowers or mushrooms, and the poison will override the paralysis.

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