ILs would be good, however I'm really busy both work wise and personal life wise at the moment so don't wanna undertake it (both adding and moderating). Unless Kuru wants to do something about it we'd need a new mod for the board. I'm open to just stepping down myself since I'm not exactly active on this website or with Blur at all.
Awesome, glad you're enjoying it.
I've retimed all of Benny's old runs now, should all be good. I also timed the first few runs of yours but you listed the same time I retimed it as so I just trusted your timing after that.
Also changed the rules for Any% and added the missing levels to the level leaderboard.
Oh hey didn't see this until you submitted some runs, sorry.
It's been like 5 years since I last thought about this tiny game I made, so thanks for reminding me about it lol
I'll get to fixing all the times and adding the proper categories when I get some free time, I'm honestly surprised anyone even cares :P
In Any% we skip it, thankfully. But for other categories the fastest thing would be to mute it in the recording software (OBS for example), but you could also mute the sound volume in game too (but that requires pausing so is slow)
Do I have to add this to TBoGT now? D:
If any runs get completed in anything I can add a category for it yeah. For ILs what do you have in mind? The levels in the campaign or just hotlaps of tracks?
If you skip the cutscene too fast the bike doesn't spawn (neither does the Greenwood). I wait until I can see Kendl and then skip, not sure if that is the fastest reference though.
I actually have a question since I just noticed it. On your website you sell(?) access to an API for all of your websites, but SRC's API is already free and open source-ish. Is this due to change, or are you just selling the easy to access all in one API? A lot of community resources rely on this API. I'm not familiar enough with your other sites to find a definite answer to if those also have individual free APIs or not.
Thanks for everything Pac, I hope this turns out for the best.
"Concerns about starting with maxed out gear"? Isn't that the point of NG+ or did you have something else in mind?
Like others have said, you need to teleport out of the car and get into the Cafe quickly, then wait a few seconds before skipping the date cutscene.
Here's an example of me doing it with Omega explaining it (timestamped):
I'd like to publicly apologise for showing my task manager and starting another dumb SA speedrunning thing.
It was only supposed to be so I didn't accidentally leave Cheat Engine open myself; it shouldn't be a rule, it's not an effective solution and previous runs with exactly the same possibility for cheating didn't have them.
I'll stop doing it so hopefully this doesn't continue. I fully expect "Josh is cheating :O" comments for the next month but it'll be worth it.
It isn't inferior no, and it would probably be the best platform to play on because of bluetooth controllers yeah, I just don't own one :D
I used to run on a PSTV for those reasons, but it turned out it was actually slower, both in loading times and frame rate.
For a first try attempt I think it was pretty great, only the issues mentioned are issues I could think of, and they all stem from it being the first one. I look forward a lot to the next one :D
This post will describe all KNOWN differences between various versions of the game, based on the perspective of the US/EU PSP version since most runs currently are designed/tested/done on this version, and the emulator version strives to achieve parity to it.
Positive changes are listed with +, negative - and neutral •
• Vic takes 1/2-1/3 damage from almost all sources (Good dying less, bad for death warps)
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When an NPC dies it cancels your lock on, meaning you constantly have to re-aim in order to switch targets after someone dies.
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NPCs on the ground are untargetable, so if one gets knocked over you cannot aim at them
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Analogue sensitivity is increased, making small movements harder and reaching the maximum input faster
• Yes and No are swapped in menus
- Pager is faster due to Japanese text
• The downtown Mac 9 Rampage was moved North of it's position on EU/NA
- Weapons are correctly respawned in "Burning Bridges"
• Uses updated/different SCMs (If you don't know what this means don't worry about it)
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Snitch Hitch Dupe is possible only on this version (that we know of)
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Got Protection dupe doesn't crash if no Save n' Quit between it and Cleaning House Dupe
• Assassins in "Soldier" do not damage you. Instead set the car on fire and get in it before it explodes to death warp.
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Dupe Snitch Hitch to skip Zero to Hero
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Save n' Quit after Truck Stop, instead of after Cholo Victory and Hose the Hoes
Note: Because Emulator is trying to be the same as Real Hardware, and Emulator is not an official release, anything proven only to work on Emulator and not Real Hardware is not allowed.
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Load times are faster (unless your PC loads slower than a console from 2004)
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Frame rate is locked to a stable 30 (again; unless PC bad)
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More Stable after duping, meaning less Save n' Quits between dupes
- Need to reverse in the Hovercraft before you can accelerate, most notably in "White Lies" (Emulator bug?)
- Lots of stuff! (Allan please add details) however none of it is allowed since Emu is trying to be real PSP and Emu is not an official version
- Duping "The Colonel's Coke" has a higher chance of unusable Helicopter spawns. If not done (So "Kill Phil: Part 1" is done) you will not be in a good spot to setup om0 Rampage carry through for "Home's On The Range" so instead do "Unfriendly Competition" dupe after "Hostile Takeover" (like PSP runs pre-dating 2019).
The PS2 version was released after the PSP version, and features some changes and additional content. Click me for a map of all PS2 exclusive content
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Load times are slower from disc (PS2/PS3)
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Load times are slower from HDD??? (PS3)
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Frame rate is worse (PS3 does a poor job of emulating PS2)
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More Rampages, most notably the one on Prawn Island
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More Vehicle spawns and purchase spots, most notably the PCJ in Vice Port and Skimmer south of Ocean Beach
• More Unique Stunt Jumps
- Better Controls (Right Analogue Stick input, more shoulder buttons)
- Planes instantly explode when crashed (like in GTA:SA)
• The downtown Mac 9 Rampage was moved North of it's position on PSP
• Probably uses updated/different SCMs (If you don't know what this means don't worry about it)
- Changing language while a Pager is on screen skips it
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Going Out of Bounds does not flip every vehicle
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Repeating "Hose the Hoes" om0 4 times crashes (requires Save n' Quit)
- Garages don't fail to store vehicles
• Assassins in "Soldier" do not damage you. Instead set the car on fire and get in it before it explodes to death warp.
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Do "Waking Up The Neighbours" once while om1 as per pre OOB strats (PSP runs pre-dating 2019). This will include not setting up om0 rampage before and during "Fear the Repo", and instead doing it before and during "When Funday Comes".
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Save n' Quit during "Hose the Hoes" om0 passing
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Consider using the Skimmer near Lance's House for travelling to missions on Prawn Island, eg: "Blitzkrieg" -> "The Mugshot Longshot" or "Say Cheese" -> "Kill Phil: Part 2". However I don't know of anyone timing these. Perhaps even a mission order change would be beneficial like "White Lies" -> Skimmer -> "Say Cheese" -> "Where It Hurts the Most" -> "Kill Phil: Part 2"
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Use "Coach Tour" Submission and Prawn Island Rocket Launcher Rampage to duplicate "So Long Schlong" after "Domo Arigato Domestoboto"
¯_(ツ)_/¯ Just use PSP Emulator please <3