Comments
EnglandGreenalink8 years ago

The difference between Zelda's 2nd controller feature to save your game and Tasmanian Sword 2nd controller feature to transform into different characters is that: Zelda's method was mentioned in the manual (which is also a key reason why TAS runs accepted this feature) Wonder Boy 3's manual did not mention about this at all.

EnglandGreenalink8 years ago

If you destroy all 3 cars, the race ends a lot sooner. The IL run is a bit tough because you have to move those racers to a corner at the gas/petrol station and use your own car's explosion as a way to deal damage. Full Game run version is a bit doable as you would have moltovs to deal damage, just tap them to slow a racer down and throw a moltov to deal damage. I got a sub 2 minute run back in 2011 unrecorded but required a lot of resets for the IL run.

BubbleBobbler and agjents like this
EnglandGreenalink8 years ago

Gorem2k is on fire recently as he managed to beat the 3 year old Xbox 360 5:14 in-game time route and this new run does not even use the prologue skip (X360 only) nor cutscene abuse for a shorter in-game time, that's how big these new time savers are.

I have been trying out the double jump bug on the Xbox 360 and it's definitely not 100% consistent to pull it off for 2 possible reasons:

  1. Lower native framerate means smaller execution window.
  2. Dropped inputs, this is a thing and it actually happened in some of my previous 5:14 IGT attempts 3 years ago.

There's also one major concern if someone wanted to pull off this route on the Xbox 360 and that's going around an obstacle.

If you go to the white pipes part at the very top of the mines and perform a Z-slide, Jason will either: Xbox 360: Slowly fall down Remastered: Quickly zip up (faster framerate at uncapped is near instant) So if one player tried the foam walk and get into the trap room that way, I think it's not possible on Xbox 360 because Jason would fall downwards instead of zipping upwards.

The only unconfirmed solution is to pick up foam, enter the save room then go to the right to the point where Claire gets taken to the chopper. Now if it is possible, you could use Z-foam shots nearby the sealed door and do the X360 exclusive corner warp to the trap room, trigger the cutscene and then either:

A) Use Z-foam shots to wrong warp to the far right - risky but saves time. B ) Use load last save and the game will remember that event due to no storage device save bug.

Unknown
EnglandGreenalink8 years ago

Good chance that I'll be arriving Saturday July 23rd in the evening like I did back in ESA 2014. Going to be there for the whole week, now I need to find a good flight deal that can accept my luggage.

EnglandGreenalink8 years ago

Brad Cummings: Community Manager of Chair Games is currently streaming 2 different game franchises for 2 days per week. On Wednesday they focus on Shadow Complex and on Thursday they focus on Infinity Blade.

The upcoming episode for Shadow Complex is going to be speed run related and I will be special guest for this episode. I don't fully know the questions but I'll do my best for the day.

2 very important links: http://www.twitch.tv/shadowcomplex

and http://www.timeanddate.com/countdown/to?iso=20160224T21&p0=%3A&msg=Shadow+Complex+Interview+with+Greenalink+on+www.twitch.tv%2FShadowComplex&font=cursive

EnglandGreenalink8 years ago

Tasmanian sword is kinda a grey area because some say it's a debug code. The speed runs I do is pretty much like the current TAS run: complete the game as fast as possible without 'debug/easter eggs' including Tasmanian sword transformation and creating blocks anywhere.

The SDA run is heavily outdated but back then the game wasn't fully researched when it comes to tricks.

The swimming glitch is doable on Wii VC due to how the 'emu' treats multiple inputs differently than: PS2's SEGA AGES 2500 series by only allowing the player to either set movement to D-pad, Left Stick or Right stick.

3DS VC which completely disables movement if the Game Gear port of WB III on 3DS VC becomes a reality.

Wii VC: When you hold LEFT on the left stick, you mash RIGHT on the D-pad, whenever the d-pad is pressed, the left stick is disabled which completely changes the execution to how the trick is perform completely.

thread: Speedrunning
EnglandGreenalink8 years ago

This is coming from a guy who tends to speed run more on consoles and portables, not so much on PC.

Recently I had to judge a new run of Shadow Complex Remastered but this new trick abuses a low framerate to make it possible, while normally that is OK, the method used requires tweaking the actual config files to make it happen.

Source (1:14 on Twitch timestamp)

It turns out you can get grenades WITHOUT the gold armour's ground pound by setting the game's framerate to 15-16 fps. This way it skips an important part where the grenade tile would normally push Jason upwards. This saves a reasonable amount of time.

I haven't made the final judgement whether or not to accept or reject this because the method is a grey area, are there any runs that have a similar treatment (tweak config files to get low FPS vsync) that ended up being accepted or not?

If it ends up being no, I'll have to move this to a misc category because it's technically game modification on one of the files but at the same time it's a faster route.

Unknown
EnglandGreenalink8 years ago

Game submissions will open on Saturday the 13th of February and close on Saturday the 27th of February at 23:59 CET. http://www.speedrun.com/esa2016/thread/9k3dh

EnglandGreenalink8 years ago

Confirmed so far:

Number of save slots V1.0 - 1 V1.1 - 10

Golden Guns v1.0 - Simple texture edit v1.1 - A shiny texture edit, the entire gun is made out of gold

Golden Omega Armour V1.0 - Does not exist V1.1 - Does exist to the far left, it does not add item%, you still need regular Omega Armour to pick up the other V5 components but golden armour can pick up grenades in mini-trap area where Claire gets taken away, skipping the first spider boss in NG+ Any% runs

With the Z-slide + ground pound combo, you can get grenades without picking up a gun, actually it is possible to complete the game without picking up any kind of gun at all which leads to a funny ending.

Strange side effects includes:

¤ Foam is locked to 1 direction, aiming towards the background, trying to exit the early foam tunnel is tough due to this restriction. This restriction also allows a new kind of corner warp where Jason has to be right next to a wall or door, shoot some foam towards the background WITH A SOLID WALL, then once the foam gets really close to Jason, jump and climb forward to zip to the far right!.

¤ TORCH MISSILES! Because Jason does not have a gun, he cannot aim at enemies in the far background, so you have to go to the room that has a staircase (just after 4 big lasers) and Z-slide around that, then go out of bounds and go to the far left, you'll either end up in the armour mech room or the save room just before Friction Dampener.

Slow load abuse is required to get Triple Jump before Walker.

EnglandGreenalink8 years ago

The normal difficulty is definitely recommended for 100% runs as you are going to collect a lot of health expansions and armour upgrades.

EnglandGreenalink8 years ago

"How certain are you that corner warping no longer works on PC?" Well warp glitches do exist, its just that the easiest method no longer works.

The walker warp is framerate related. 30 fps causes the Warp 60 fps nothing special happens, just falls off Uncapped stays attached to the walker with an extremely glitchy skeleton, see my AGDQ 2016 run.

EnglandGreenalink8 years ago

Yikes, I probably need some help and find someone who can use no loads Autosplit The slower loads is useful for one thing in 100% which is the Triple Jump Boots before Walker by taking advantage of an object that takes longer to load up.

EnglandGreenalink8 years ago

The original GBA release can only save up to 32 levels at once but the Wii U VC version that just came out in Japan has removed the 32 level limit allowing the player to playthrough all 38 at once!

tl:dr The Wii U version can do a category that makes it looks less arbitrary as the run completes all 38 e levels without having to turn off the game and load up a different cartridge that has a different set of levels (first 12 levels from the US copy and the other 26 from the JP copy lol).

Edit:

The US Wii U VC release has all 38 World-E levels as well now, 26 of them were JP only!

Mr_Turtle likes this
EnglandGreenalink8 years ago

"my progress reset (in that I lost gold room, but I still had my level)."

The weirdest thing is, that happened to me as well without even making/trying out a save manager.

EnglandGreenalink8 years ago

Many speed games tend to have fresh files as the main category followed by NG+ runs.

Shadow Complex Remastered is very picky at the moment and it isn't as simple as going to the menu and make a new file.

For Xbox 360, the experience points data and Gold Weapons Room unlocked flag are saved towards your gamertag. So a fresh file run requires making a brand new gamertag everytime.

As of 12th Dec 2015, I think fresh file runs by making new gamertags is very likely to be doable on PS4/Xbox One but for PC, that's another story. I have heard some players getting corrupted save files as the only way to start off a new run fully fresh but hopefully there is a better way to not only make fresh files but very quickly as well.

EnglandGreenalink8 years ago

The Z-Slide technique. Pronounced "Zed-Slide"

It's called the Z slide because normally Jason slides along the X-axis which is basically going to the left/right. The Z axis is where Jason slides towards the in-game camera or the background, each kind have their own use.

For the early foam Z-slide: Start up with an odd angle which is done by standing on a slope and look up, then move the stick to the 11 o'clock position and you can go forwards by moving the stick to the 1 o'clock position, every time you sprint and then crouch to perform a crouch slide, the angle adjusts making it possible to go around some obstacles.

Early missile Z-Slide: Run then Crouch to Slide. During the slide, move your left stick to the 11 o'clock position. Then to move foward, rotate slightly to the right to the 1 o'clock position and then repeat two more times (2nd slide to adjust angle again, 3rd slide to go around the obstacle).

100% use: At the moment, I do know a place where a Z-slide is useful, just before the intended missile weapon room, there is a medium size missile blast plate, you can Z-slide around that obstacle skipping having to go through the ceiling -> crawl space.

EnglandGreenalink8 years ago

¤The XBLA version played on Xbox One can be submitted to this game page¤

UPDATED as of 30th March 2016

Link:

http://www.speedrun.com/Shadow_Complex_Remastered

Like Zelda: The Wind Waker HD, this remastered version has fixed a few key glitches that saved a reasonable amount of time in speed runs.

So it's best to treat Remastered as a separate game and not compare it against the best speed runs that were previously done on the Xbox 360.

Buffs:

  • Easier execution window to perform the double jump bug.
  • Faster load times Useful real time strat: A small time saver that involves using load last save right after picking up the regular pistol (skip destroying turret)
  • Picking up an ammo expansion before picking up the intended secondary weapon spot stills triggers the cutscene making 100% a little more interesting.

Nerfs:

  • Corner Warp/clipping through trap door not possible (all categories)

  • Tricks that involve not using a storage device are gone (all categories)

  • RT+B nuke turret timesaver was fixed ¤confirmed by QAs¤ (all categories)

  • Faster load times means Triple Jump boots before Walker boss is either very hard to impossible. At 60+ frames. But lowering the framerate to 30 allows Jason to get Triple Jump Boots before Walker which is PC only.

  • Again due to native 60+fps, the strong fans pushing Jason down are a lot stronger at higher framerates, there's one time saver that is 30fps exclusive.

Other:

  • Can run at framerate higher than 30

  • Supports 1080p

  • ¤By going around the back¤ The cutscene trigger for one of the human mech bots nearby the bridge switch/2nd best gun is much bigger, you don't even need to be in front of him to start the fight.

= Intro segment The sky is blue instead of greyish white/yellow, apparently the developers had a huge debate.

The fastest Remastered Any% run I got so far is 11:29 and I can cut that down even further better optimisation.

100% may take a while as the fastest route for Remastered is significantly going to be different than the original.

TL:DR Remastered Any% will be FASTER now due to the tweaked OoB zipping mechanic to enter the trap room. Remastered 100% will use a completely different route, good luck trying to figure out the 12 passkey components for Fusion Helmet.

EnglandGreenalink8 years ago

In-Game time:

  • Timing method will be more accurate vs other platforms
  • You can technically save a few in-game time seconds per cutscene by watching the entire sequence. The only exception is when Claire gets taken away for the first time, the trap door opens much sooner if the player skips that scene.

Real Time:

  • Discourages watching the entire cutscene
  • Remastered version has better load times so some load last save spots tricks saves time for both in-game and RTA.
  • Now as the game is loading, you can gain control early during the second half of the load sequence. The problem is for PC as 'no-loads' is a thing.... maybe ignore no loads or program a smart Livesplit script to use RTA timing but freeze during actual loads?

Xbox 360 can get away with RTA timing because: ¤ It's a download only game so there isn't any retail vs disc load times shenanigans ¤ Unlike Xbox One, PS4 & PC, the original only came out on the 360 so load times should be consistent. ¤ It is a different game as some of the tricks are not possible in 2015 remastered version.

Unknown
EnglandGreenalink8 years ago

∠( `・ω・)/ PogChamp

About Greenalink
Joined
9 years ago
Online
3 months ago
Runs
86
Games run
Gunman Clive
Gunman Clive
Last run 9 years ago
21
Runs
New Super Mario Bros. 2
New Super Mario Bros. 2
Last run 7 years ago
10
Runs
Contra Hard Corps
Contra Hard Corps
Last run 2 years ago
5
Runs
Shadow Complex Remastered
Shadow Complex Remastered
Last run 8 years ago
4
Runs
Uprising: Join or Die
Uprising: Join or Die
Last run 7 years ago
4
Runs
Streets of rage 2 (Game Gear)
Streets of rage 2 (Game Gear)
Last run 5 years ago
4
Runs
Super Mario 3D Land
Super Mario 3D Land
Last run 10 years ago
2
Runs
Games followed
Azure Striker Gunvolt 2
Azure Striker Gunvolt 2
Last visit 1 year ago
215
visits
New Super Mario Bros. 2 Category Extensions
14
visits
Streets of rage 2 (Game Gear)
Streets of rage 2 (Game Gear)
Last visit 5 years ago
56
visits
Shinrei Jusatsushi Taromaru
Shinrei Jusatsushi Taromaru
Last visit 4 years ago
59
visits
Mechstermination Force
Mechstermination Force
Last visit 1 year ago
87
visits
Wonder Boy in Monster World
Wonder Boy in Monster World
Last visit 2 years ago
53
visits
Games moderated
Shadow Complex Remastered
Shadow Complex Remastered
Last action 8 years ago
22
actions
Azure Striker Gunvolt 2
Azure Striker Gunvolt 2
Last action 5 years ago
9
actions
Uprising: Join or Die
Uprising: Join or Die
Last action 7 months ago
5
actions
Wonder Boy in Monster World
Wonder Boy in Monster World
Last action 2 years ago
4
actions
Shadow Complex
Shadow Complex
Last action 8 years ago
3
actions
Streets of rage 2 (Game Gear)
Streets of rage 2 (Game Gear)
Last action 5 years ago
3
actions
Mechstermination Force
Mechstermination Force
Last action 5 years ago
3
actions
The Legend of Zelda: Phantom Hourglass
1
action