Comments
EnglandFroob3 months ago

Should have mentioned, because NG+ itself is actually DLC in this game then the DLC including Jobs is allowed for NG+ runs!

EnglandFroob3 months ago

Hello! Thank you for being patient while we set up the Infinite Wealth leaderboard. With the sheer content this game has it has taken us a little bit longer to work everything out with some...Very interesting stipulations. Namely - the sheer amount of DLC this game has. Allow me to clarify why the DLC is banned for base any% runs

In Yakuza: Like a Dragon the DLC jobs weren't considered for Any% by runners because they would have taken so much in terms of time and resources to become viable that they were actually worse for the speedrun. With the way Infinite Wealth works this is slightly different. You could very easily get a weapon for said DLC classes and immediately make it viable. Because of this for base Any% the DLC jobs will be banned; however this is not to say we are opposed to having an any% w/DLC category! No one is currently running with the DLC jobs and if you want too then submit a proof of concept run (from start to finish) with the DLC jobs either in this post or in the discord and we'll consider adding a specific any% with DLC category. This would however be specifically the jobs. The biggest issue is unfortunately the image below.

These DLCs/Microtransactions are currently flat out banned in the speedrun. For most of the boosters you can actually ignore them in your inventory as they're very clearly labeled and we would know if they were used; however there are a couple of these packs that are imbalanced for the speedrun - specifically Dondoko Island and the Gearworks Crafting Sets.

These sets give you either the materials necessary in Dondoko Island to get a guarenteed 1 star (and potentially 2 star) on the first or second day. Currently in the run Dondoko 1 star is routed in for the $10,000 reward that goes greatly towards the speedrun. With the route it is actually partially RNG and with these materials activated by default you can bypass a lot of this and make it unfair towards runners who do not own these microtransactions.

Similarly the Gearworks Crafting Sets give you a multitude of extra materials that are single use. The issue stems from those materials being automatically used first. This creates a massive imbalance because if you own this DLC then you can craft an extremely strong weapon straight away that runners who do not own this microtransactions cannot. This is the other imbalance.

Hopefully this sheds some light on the reasons that these microtransaction/dlc boosting sets are banned. Unfortunately there is one casualty of this dlc - the Playstation 4 version. Other runners have confirmed that this DLC can be turned off on every single console and PC apart from the PS4. If you own the PS4 version and these microtransactions and want to run the game unfortunately the only way to remove it is to delete the game and redownload just the base game with none of the dlc/sets. Whilst we haven't had many runners for LAD on PS4 we do not want to seperate anyone from being able to run this game on whatever platform they prefer. I'm sorry that this is the only way to make PS4 runs fair towards other runners, but every other console and PC can disable the DLC (Please see the rules as to how to do so if you're worried about accidently having it enabled.

Thank you for your patience in waiting for the boards to open. We hope you enjoy speedrunning Like a Dragon: Infinite Wealth

streetbackguy likes this
thread: Yakuza 0
EnglandFroob8 months ago

I believe it will be very soon. Some runners had some weird like activation stuff with it like last week that was sorted out (and now as an addition also works with the GOG version I believe!) so I believe the last few issues should be being worked out.

If you find any other issues with it feel free to message PLA or me to pass onto PLA. If you're wondering whether to do runs with it i'm pretty confident you can do runs with it as it should be the one that'll be live soon. I probably jumped the gun a little too fast with the full rule change and shoulda kept it as just show FPS for now, but I don't believe PLA's version has any issues currently

BigNoNo likes this
thread: Yakuza 0
EnglandFroob9 months ago

Hello, we are implimenting a new rule for Yakuza 0 PC runs. It is as follows:

For PC runs, you MUST use the provided load remover by Livesplit. An FPS counter must also be visible. The games FPS counter located in the options, Steam's in-game FPS counter, RTSS via MSI Afterburner, or other FPS counters are acceptable as long as they are actively measuring the game's frame rate.

For console runs nothing has changed; however the wording of the timing for you to submit too has changed to "Real Time Attack" and the language used in the rules has been reflected accordingly. Nothing else has changed for console runs.

EnglandFroob1 year ago

Hello!

We're currently in the processing of testing settings (accessability, frame specific stuff) as this is a new engine and we might have to do things differently to the Dragon Engine.

Until then please make sure you have an FPS counter on runs if you're on PC for potential future submissions. We should hopefully open up for submissions within the week.

Thank you for your patience!

EnglandFroob1 year ago

Just saw this and i'm going to be in hospital for a large period of time tomorrow so want to give you a quick answer now so that you're not left without a response for a longer period of time.

We asked the community about this alongside the 60FPS change a couple of months ago and whilst nothing seemed to be officially ruled on the vast majority of the responses were to allow it because 1) the 60FPS vastly reduced it's effectiveness (Comparisons were given to 6 where it is immensely broken in that game) and 2) If button remapping to normal keyboard buttons was allowed, why not scroll wheel - to which no one formulated a response too. As far as i'm aware it's currently allowed.

My personal (and probably unneccesary) feelings are that I heavily dislike it and I'm not particularly fond of allowing it. There wasn't an official bottom line drawn and i'm actually more than happy to have a conversation about it's usage or subsequent ruling against. The difference between 6 and k2 is that whilst it's used at a high level in 6 no one is actually using it in K2 at any level currently. If say we were to disallow it it won't actually invalidate any runs currently on the board nor strats that anyone is using.

I'm happy to re-open the conversation about it (And I fully invite anyone reading this post to give your opinion on it as well) because as far as i'm aware there wasn't a hard decision made about it either way. I just won't be able to give a proper response about it for a while

EnglandFroob2 years ago

In light of the recent firestorm of new Kiwami 2 records, we've decided to enforce a 60FPS cap rule on the leaderboard. Having spoken to active K2 runners about it, the mood in the room seems to be that it makes the game less competitive and more full of unfun nonsense (scrollwheel for mashing). Speedrunning purity wank aside, the point of playing games is to have fun, and the point of a leaderboard is to foster competition. allowing high frame rate seems to narrow the field for who can compete while also not making the game any more enjoyable.

Going forward all PC runs must be done at 60FPS. To ensure this is met fairly all runs submitted from today MUST include an FPS counter. The preferred FPS counters are either Steams built in FPS counter or RivaTuner. Your FPS counter MUST be shown on screen at all times. Failure to do so or going over the 60FPS cap will result in an instant rejection of your run.

K2's ingame framecap is still notoriously broken therefore capping your GPU for the game properly at 60FPS is still allowed (For those who do not know the ingame FPS cap does not work properly for the majority of players. If you set your ingame FPS cap to 60 it will instead cap it at 40 instead.)

Console runs are unaffected by this rule change.

notxplay, RyuHousen, and Oldrd like this
EnglandFroob2 years ago

Consider that Kiwami breaks at high FPS.

Mods will not be considered for the game ever. Too many unknown variables. I'm sorry if you disagree with this, but our position on this will not change.

EnglandFroob2 years ago

No. Zero mods allowed.

BigNoNo and Lonne like this
EnglandFroob2 years ago

Board finally updated, it's ugly whatever. Blame SRC and blame SRC for making me move every console run manually. Rules also updated but they're very wordy so expect a potential re-word (to something better written) soon

EnglandFroob2 years ago

Yes that's fine

BigNoNo likes this
EnglandFroob2 years ago

Yeah, steam counter is also ok! As long as it's one of the in-game one or Steam it's fine. Any third person one is not allowed

BigNoNo likes this
EnglandFroob2 years ago

So hopefully this will be the last time, but Kiwami's rules need a little more description as the high FPS shenanigans affect a couple of the runs, especially Legend difficulty.

Going forward the leaderboard will be changed for PC runs to reflect 60fps/240fps. The community has agreed to not go over 240fps as going over would require you to edit the ini and that should not be allowed. When the leaderboard changes all runs will be put into the 240fps category by default and 240fps will be the main board for Kiwami PC runs. Locking it to 60fps allows the game to function normally, such as bosses having their HP regens during their Kiwami phases etc.

All runs should be FPS locked via In Game means only. No third party programs.

To reflect this every PC run will need the in-game FPS counter going forward. You can turn it on via the menu. We're aware the ingame counter will spike up slightly over 240 fps. This will not invalidate your run. It will be very obvious if the ini has been messed with and if there are any concerns about your run a member of the moderation team will be in contact with you.

The leaderboard visual change will take a few days to go through as speedrun[dot]com will likely make me move every run manually. We should also say as a general announcement for the entire Yakuza series - Commenting on runs is turned off and will be turned off for the future. With how badly this feature was implimented and how open to abuse this is the mods do not want to deal with manually having to check all the runs over the series. If you want comments turned off for your runs in general outside of the Yakuza series you can do so via the Privacy menu of your SRC profile.

There are no changes as far as console runs go. The leaderboard rules will be reflected in time to recognise these changes, but for now if you're running PC consider this the official ruleset.

Delk likes this
EnglandFroob2 years ago

Going forward all PC Yakuza Kiwami runs will require the in game FPS counter to be shown from this point on.

Through lots of testing by the community it's been found that the HP cancelling is actually caused by high FPS. The higher your fps the more Yakuza Kiwami breaks. Therefore the next couple of days there are going to be several changes:

  1. The boards will be updated to reflect a new variable - 60/240FPS. It was agreed that 240 should be the higher end of the FPS and 60FPS makes it so that the game responds in the normal way that it should (bosses regen hp, etc.)

  2. All runs on PC from this point on are required to show the FPS counter. If you run exceeds 240FPS it will be automatically rejected. If you submit to 60FPS and it exceeds 60FPS then it will either be moved to 240FPS or rejected.

You do not need to download an external program to show the FPS. Yakuza Kiwami has a built in FPS counter that you can turn on in the options menu. Please use this rather than any third party ones.

This does not apply to console runs.

thread: Yakuza 0
EnglandFroob2 years ago

As of 13th June 2021 timing on Yakuza 0 and Yakuza Kiwami for PC are now both done via Loadless. If you are doing a run on PC submitting via loadless then the loadless timer must be on PC at all times. You can have an optional real time timer if you so desire.

These changes do not change anything timing wise for console. Please submit Console runs "with loads"

EnglandFroob2 years ago

As of 13th June 2021 timing on Yakuza 0 and Yakuza Kiwami for PC are now both done via Loadless. If you are doing a run on PC submitting via loadless then the loadless timer must be on PC at all times. You can have an optional real time timer if you so desire.

The load remover for Kiwami also has Auto Start. Your splits will start automatically after the Amulet message has disapeared. This means you no longer need to set your splits to -6 seconds before the run.

These changes do not change anything timing wise for console. Please submit Console runs "with loads"

EnglandFroob3 years ago

Weird update that we never thought would happen either: Loadless might be coming to the PC version of Kiwami (And 0.)

We're currently doing testing on the Load Remover for 0 and there is an asl file for Kiwami that'll get tested in a few days after 0. If everything goes well with 0's things are likely to go well with Kiwami's as well, but we will be testing with multiple people using the file.

If approved it'll be like when K2, 6 and others go their load remover in that none of the old runs will become invalid - they'll stay on the board, but without a loadless time. The only thing this seperates is console from PC and makes timing more fair for those whose systems load a bit slower.

This might mess with the timing rule for the amulet if the actual load remover actually factors that out. We'll cross that hurdle if the load remover works out

EnglandFroob3 years ago

As of today the Yakuza Community has agreed that if you get the message about the amulet when you fire up Yakuza Kiwami then you can start your timer at the difficulty selection with -6 seconds on it to reduce the time loss from it.

This does not affect anyone who does not get the message and it also does not affect console runners because the message on console can be skipped manually.

Said Amulet is still considered not to be used in runs.

I will be going over all of the current runs on the leaderboard tonight that contain said message and manually removing those 6 seconds.

BigNoNo likes this
thread: Yakuza 0
EnglandFroob3 years ago

What Lonne said. Not all cutscenes are skippable though for some reason. It was a big meme back in the day that random cutscenes can be skipped and some can't.

My suggestion to you is to do a casual run through whilst making a note of which cutscenes can and can't be skipped then refer back to that when you do your run!

EnglandFroob3 years ago

I'm afraid not, for multiple reasons.

Whilst it's an expansion to this game it changes things up heavily in gameplay. Runs of Final Battle are different to runs of AoT 2 and putting them on this board is unfair to base AoT 2 runners and renders all of their runs null and void. All of the extra benefits of Final Battle are brought over to the base gameplay of OG Attack on Titan 2 (This board.) This includes and is not limited too:

-Extra Equipment -New Weapons that the original base game cannot get, some of which are far more powerful than those attainable in the originals run -The extra attacks with thunder spears and miniguns. -Guns. And their different (and slightly faster) movement option -A bonus set of money at the start of the game to use on weapon and gear purchases and upgrades that the original game cannot get.

I have been asked by multiple people to set up the leaderboards for Final Battle and as i've stated to them I just don't have the time to give it the love and attention it needs to set up the same categories as this, whilst also adding extra categories based on the new content (Like Season 3's story) I have the time to manage everything I currently have, but I cannot do it for the new board. Not one of those people who I messaged back took on the responsibility of setting up the board.

If you want a place to submit runs for Final Battle you'll have to request the board yourself and be the moderator via this link: https://www.speedrun.com/requestgame?series=attack_on_titan_snk_series

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