Comments
SwitzerlandFragbringer4 years ago

You could add the biome as a dropdown, similar too like the horse works. I think you could then choose one as the "this is the standard that is shown" and the others as minor categories you reach at a later point.

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thread: The Site
SwitzerlandFragbringer4 years ago

Just checking: Are you guys working on bringing back the WR History graph? Is this more a 2 week thing or a 6 month thing?

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SwitzerlandFragbringer5 years ago

Maybe something like this:

For individual levels we have a "boat%" category and an "any%" category, one for "escaping", the other one for real completion. The any% feels to me however more like something what in other games would be a "new game+" category, however it just doesn't seem to make any sense to start this one totally clean...

SwitzerlandFragbringer5 years ago

I am still on a casual playthrough and have not yet watched your run.

Coop definitly is a seperate category and the DLC is a seperate thing...

For IL you could do a "until you are in the boat" version, I am not sure if the bomb is even possibly on a single island run. Tough to judge at the moment... Dock portal does not seem neccesary to me, because we do only the things needed to complete something...

I am still looking for some more input, as it seems really hard for me to define what completed means for this game...

SwitzerlandFragbringer5 years ago

Does anyone have suggestions for categories for this game? I have not played it sofar, as it just came out yesterday.

Two Players as separate category? Individual Levels?

SwitzerlandFragbringer6 years ago

For Kingdom: New Lands we also had the problem, that there is a huge difference in what items you bring to a level. Therefore we did the individual level category split into two things. A "clean" category, where you play without items you brought and a "takeovers" category, where you can bring things over from other levels.

You could do something similar for IL for Shovel Knights, like a "no items" and a "with items" category.

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SwitzerlandFragbringer6 years ago

Grumble, thank you. I had concluded this from the unlocking animation of the islands, as they seem to always go from the top with putting things there to the bottom. All the pictures I found looked identical to mine.

But it seems that I am wrong. This means we should be able to unlock things in any order. Can someone else confirm this?

SwitzerlandFragbringer6 years ago

Hello,

this thread has two goals. First, I will give a short overview, how you can change your "unlocks"-File, to optimize it for speedrunning purposes. Secondly, I would like to start the discussion, how we want to deal with this as the Kingdom community.

Topic 1: How do unlockable work in the game?

Kingdom: New Lands contains 13 unlockables. Each island has specified list of unlockables. You unlock the next of the specified unlockables by going to a sign post on that island, paying it two gold and then either beating or losing the island. You don't get it, when you die. At the moment I believe, that you always get the same order of unlockables for a specific island, this could however also be random.

Believed unlock order:

Island Unlockable 1st Statue of Archery 2nd Dog => Statue of Building => Superior Horses 3rd Ballista Hermit => Great Stag => Statue of Scythe 4th Statue of Knights => Warhorse => Great Bear => Bakery Hermit 5th Knight Hermit => Unicorn

This means, that to get the Unicorn you first have to get the Knight Hermit. If you don't want to get the Statue of Scythe, you could only unlock Ballista Hermit and Great Stag.

Can anyone confirm this unlock order? There might also be a chance that you get a random unlockable out of all unlockables for the island, but I believe this is not the case.

Topic 2: The "unlocks"-File

This is based on the research of dezimator1337, which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=750478344. Big thanks to him!

For PCs there exists a file named "unlocks" in the following folder:

Windows: C:/Users/[USERNAME]/AppData/LocalLow/noio/Kingdom Mac OX X: /Users/[USERNAME]/Libary/Application Support/noio/Kingdom Linux: /home/[USERNAME]/.config/unity3d/noio/Kingdom

This file can be openend with any kind of text editor, like Notepad and will show something like this:

{"unlocked":[0,9,10,3,12,1,7,4,2,5,8,6],"recentUnlock":6,"forceRecentUnlock":2,"land":5,"gameFinished":true,"challengeFinished":false}

What we are interested in is the following part: "unlocked":[0,9,10,3,12,1,7,4,2,5,8,6]

Those numbers tell us, which unlockables the player has achived. If we remove or add a number, the specified unlockable will appear in game or it will disappear.

These are the IDs for the unlocks, Pangolin and dezimator1337 found:

0 = Statue: Archer 1 = Statue: Builder 2 = Statue: Scythe (farmer) 3 = Statue: Knight 4 = Superior Horses 5 = Warhorse mount 6 = Bear mount 7 = Stag mount 8 = Unicorn mount 9 = Dog 10 = Hermit: Ballista 11 = Hermit: Bakery 12 = Hermit: Knights

For the string earlier "unlocked":[0,9,10,3,12,1,7,4,2,5,8,6] a possible change would be removing 3 & 9 to make sure I never get dog and knight statue and would look like this "unlocked":[0,10,12,1,7,4,2,5,8,6]

Topic 3: How to deal with this?

There are several ways as a Kingdom speedrunning community to deal with this. We could ban the use of doing anything to the unlockable file. How would we detect it? I don't know.

You could also argue, that basicly for speedrunning the game with unlockables on the long run, people will go for an optimal build by starting a blank game and only unlocking what is really optimal for speedrunnig. This is something we would probably be okay, but it also gives an advantage to those persons.

With the file manipulation you could reach the same game state as doing that long grind. We never would know the difference.

If my assumtion of the specified unlock order is correct, people can also reach a better gamefile by manipulating the game, then doing it by hard work of grinding the game to the best state for speedrunning.

Therefore I propose the following: Players are allowed to edit their "unlocks" file. However the following rules have to be followed:

  • The unlocks file must be in an "achievable" state, which you could get by grinding the perfect order. This means that for Baker Hermit, your unlocks file also needs to include Statue of Knights => Warhorse => Great Bear in that order
  • If you change the unlocks file, you have to be transparent about this in the submission and also include your complete string from the unlocks file in the submission. This gives everybody a chance to confirm the "achieveable" state

What do you guys think about this?

SwitzerlandFragbringer6 years ago

Hello,

I would like to explain how to time a run for a single island.

Time Start: We start the timer at the moment you can move the Monarch around. When checking a submission I will write down the timestamp of that run (e.g. 12:17)

Time Stop: We stop the timer at the moment when the victory screen shows the da of completion (e.g. 33:55). We do not stop time at the moment of paying the coins. Should you for some reason freeze the game between those moments, you will lose some seconds for the run.

Calculation:

We take the Time Start & Time Stop times and calculate the difference. I normally use a calculator like this one from grun1.com: http://www.grun1.com/utils/timeDiff.cfm This is the time we enter at the video. For the moment, we will recheck times for all top 5 run submissions for a category and edit the times in the submission.

SwitzerlandFragbringer6 years ago

Hi knewster, that is actually a very good point. My research shows, that the developers actually patch the holiday themed stuff into the game and patch it back out after the holidays. I suggest the following: It is possible to have “minor” categories for runs, which are a bit hidden. We use these extra categories for holiday themed speedruns (Halloween & Christmas for now). We also ban the holiday themed versions from the major leaderboards.

It could also be worth discussing adding a version number to a run, to make sure that a future update does not mess up the board to much. At the moment I don’t see the need, but there is at least one small update planned before the Two Crowns release later this year.

Kind Regards

Frag

SwitzerlandFragbringer6 years ago

I time when the day appears in the message.

Clean Start is: You start at an island alone, no knights, no archers, no builders from a previous island. Unlockables, like hermits or unicorns are allowed

Takeovers: You finish one island and take everything in that boat with you to then next. Knights, Archers, Builders, Gold, Hermits...

SwitzerlandFragbringer6 years ago

I came up with the rules basicly on my own. I am very open to discuss this.

Do you feel something important is missing. Do we start or stop timers at the wrong moment?

SwitzerlandFragbringer6 years ago

At the moment on the leaderboard all runs are listed in the same leaderboard, despite them using different difficulty levels. I am not sure if a practice run should really be on the same ranking list as a normal run.

Other similar games that have multiple difficulty levels, use one of two approaches for this: a.) Category-Tabs (see the Aladdin Gameboy port: https://www.speedrun.com/aladdingb) for each difficulty level, also naming the categories then "any% practice" b.) Sub-Tabs (see Harvest Moon: https://www.speedrun.com/hmfomt#Marriage) for each level

I think both options would be more easy to understand compared to the current "table attribut" version.

What do you guys think? Or is the difficulty maybe so irrelevant, that it is not worth making it so prominent?

SwitzerlandFragbringer6 years ago

e) I understand the audio mention now: OBS does not record the game sound when I am on the headset instead of the speakers. I think I fixed this, but my new run does not come with gamesound either... Did not notice the problem, due to former runs being often on the speakers...

Thanks for the rest

SwitzerlandFragbringer6 years ago

Hello,

coming from watching Harvest Moon speedruns I was a bit surprised about the marriage% category.

For most HM games, the marriage% is split up by potential love interest via the tabs. For example take a look at Friends of Mineral Town: https://www.speedrun.com/hmfomt For SV the category is split up in glitchless and glitch run with the love interest being only a row in the table.

For me this gives a worse overview compared to what I get from HM. I also don't think you should really compare a Shane run to a Maru run.

What do you think?

SwitzerlandFragbringer6 years ago

Hi Antrasporus,

great that you joined the show. Considering how good your GB runs are, you should beat me in no time. I am still very new to speedrunning (this is my first game to run), so I am not that familar with all the regular traditions yet.

To answer your question:

a) I think we should bring the save state question and the practice question together: I understand that savestates can bring some drastic problems and I am willing to bear the 20s loading screen when resetting runs. As the game is always on "normal" difficulty after resetting, all runs not showing a selection should be counted as "normal runs". (to be honest: When trying with practice I did not see any difference, while on the gameboy version you seem to be able to take more hits. I don't think there is any difference. Blame the bad port... But I could be wrong.)

b ) Emulator and version should be given. I think it is worth discussing if certain emulators are not allowed. I think people tend to only allow BizzHawk and FCEUX. (I use the later)

c) I am not sure what you mean with the question. (Maybe my sound problems with the 16m02s run?) Basicly I think you should be able to hear the game sound, but maybe I am missing something here.

To summarize we would have the following rules update for all future runs:

a) Only emulators allowed are BizzHawk and FCEUX b ) Emulator name and version have to be given in the run description c) Videos have to contain the game intro, you are not allowed to skip the intro with save states. Your video link can however skip the intro to you pressing start d) If your run does not show the difficulty select, it is considered a "normal" run e) You are not allowed to submit a video without the game audio

Do you think this rules update is in the spirit of what you are suggesting?

About Fragbringer
Joined
6 years ago
Online
4 months ago
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35
Games run
Kingdom: New Lands
Kingdom: New Lands
Last run 6 years ago
19
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Disney's Aladdin (NES)
Disney's Aladdin (NES)
Last run 5 years ago
9
Runs
Shovel Knight
Shovel Knight
Last run 6 years ago
3
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A Story About My Uncle
A Story About My Uncle
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3
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Disney's Aladdin (GB)
Disney's Aladdin (GB)
Last run 6 years ago
1
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Games followed
Disney's Aladdin (NES)
Disney's Aladdin (NES)
Last visit 1 year ago
161
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Disney's Aladdin (GB)
Disney's Aladdin (GB)
Last visit 1 year ago
64
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Disney's Aladdin (Genesis)
Disney's Aladdin (Genesis)
Last visit 5 years ago
49
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Terranigma
Terranigma
Last visit 4 years ago
185
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Ogre Battle: The March of the Black Queen
23
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Kingdom: New Lands
Kingdom: New Lands
Last visit 3 years ago
570
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Illusion of Gaia
Illusion of Gaia
Last visit 4 years ago
37
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The Sexy Brutale
The Sexy Brutale
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32
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Games moderated
Disney's Aladdin (NES)
Disney's Aladdin (NES)
Last action 4 months ago
10
actions
Kingdom Two Crowns
Kingdom Two Crowns
Last action 4 years ago
2
actions