Comments
Virginia, USAFlameHricane8 years ago

Well I found a way to get the fast start with robo panther consistently unless you royaly screw up. Once you reach the ride side of the screen, instead of waiting, immediately go left, kick twice, cyclone canel, kick three times while falling, then move right for about a second, then reverse normal uppercut (hold left right after you input it) and divekick left.

Virginia, USAFlameHricane8 years ago

fast serp. But yea, in order to pull this off consistently, always make sure that you are just left of (or slightly on) the rock in the foreground and do all of the standing kicks there. Once you stagger him, you get in one more kick then immediately go left very briefly then boost right. If the position, movement, and boost are done correctly, the windup will hit serpentine, then by the time the boost comes out, it will hit serpentine in the exact position for him to face right instead of left, causing him to go straight back to the wall. You can also get an extra kick in after the 2nd hit of the boost. Then just rinse and repeat.

Edit: I actually just noticed that I was too close for the 2nd boost but still killed because the first boost was able to get 3 hits in, need to do more testing to see how consistent getting 3 hits is with this setup.

Virginia, USAFlameHricane8 years ago

It definitely is worth trying to get this down, probably a 2-3 free second time save (haven't tested). Worse case scenario is that you do it too late and end up on the health bulb, so not too much risk.

Virginia, USAFlameHricane8 years ago

I see, that explanation makes a lot more sense to pulling it off (just gonna put your video here)

Usually not a fan of doing jumps from slopes because the height also depends on how fast you were going in which for that annoying drill guy, I just go all the way over so I don't lose speed landing on the up slope, probably not that big of a difference though. I gave up on trying to do just the jump off of the ledge that I found, just could never find that specific position (it's like trying to do FD4 zip moving at OVER 9000!!, mph)

Virginia, USAFlameHricane8 years ago

So I was messing around once again trying to find an easier way and then I found this. All you have to do is jump right about when lilac is touching that green crystal on the edge and you will always land on top of the bomb or if you just slightly miss it, as long as you're still on that same platform, you can still make it with an uppercut and cyclone. I actually found it pretty consistent, but no idea if it's faster/slower than the other strat.

(Edit)

So I actually found a 100% consistent way to pull this off, but will take a second or so to set up. As long as you are between those two large crystals and the first little green one in the ground after the slope (Lilac's left foot has to be at least past half of it), then high uppercut followed by a boost, you will always end up on top of the bomb, you still have to land the uppercut after that of course.

Virginia, USAFlameHricane8 years ago

I guess if we're going to put strats here, I'll just leave this one here,

(Copied from previous post) So I was messing around in SB trying to find a better way to get past the slow down and drop part on the 3rd ship (just calling it that) and I found a pretty consistent way to go right through it. A visual queue that I use is right about when Lilac is in the middle of the corner of that ceiling (not exactly, but slightly to the left), I then jumpdive. Right after that, I tap left then immediately hold right. I failed the part after, but instead of landing on the crystals, you land around the edge of that platform and when you jump, glide, and cancel like normal, you'll have enough meter to make the boost off of the spikes, but whether you have to land on the crystals or not depends on how much speed you were able to keep.

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