Threads
Ontario, CanadaDisclude6 years ago

For the second year now, we will be holding an LADX Any% No S+Q/WW/OoB Tournament. The format has been changed from the double elim bracket we used last year to a group stage round robin leading to a single elim bracket.

The tournament signups are currently open until August 15th, 2017 and the tournament will begin August 28th, 2017.

To read all the information about the tournament, it's format and rules, head to this page: http://ladx.challonge.com/2017

To join the tournament discord, use this link: https://discord.gg/KXg87gF

Ontario, CanadaDisclude8 years ago

So this is section of a VOD where I go over the only 100% consistent method of doing walrus skip to avoid the possibility of softlocking (at least with everything we know about it so far).

Also go explain and demonstrate how any other method that does not use subpixel control will never be 100% consistent and will always have a chance to softlock. _

Make sure that you're doing the first inputs out of a pause buffer so you use the double pause buffer method I show with every bomb trigger in the run; from my experience it is also consistent for the other bomb triggers(haven't tried out a ton of values for opening d8 with bow wow though due to lack of save state).

TechWolf likes this
Ontario, CanadaDisclude8 years ago

It has come to my attention due to this rule discussion ongoing currently that the D7 BK Skip may be controversial to the rules in that standing on raised blocks has two different possibilities.

Either standing on raised blocks is a universal rule, or it is a situational rule. There is definitely merit to both sides of the argument.

On the Universal side; You are able to fall onto raised blocks, and you are able to stand on them, and raise them with a switch in where you are still standing on them raised and can walk on them; so it IS intended that you can walk on certain raised block.

But on the situational side; you have to consider that SOME raised blocks were not intended to be walked on; these are where there is no way for the play to normally fall onto them from a higher floor, and there is no switch near those blocks in order for you to be able to raise them under you; therefore you could never actually get onto those blocks without a super jump.

There is generally no issue with this rule with which ever side you stand on because there is walkable tiles within 1 space of them; but when it comes to the D7 BK skip, you are leaving the room while NOT on a normal walkable tile, which goes against the current definition. Also for mab's proposed ruleset; if you are on the situational side, it is an unnatural way of leaving the room because you could not naturally get on those blocks while they are raised.

Here is the situation in question: http://puu.sh/jR3VG.png

Due to this affecting both possible rulesets, it seems like the best solution is to discuss this seperately just to see where people stand on how they see these blocks.

I personally on on the side that they are situational just because it makes logical sense to me that you could not get on those blocks without the super jumps, but apparently there are others who are on the universal side; so it's best if we get a consensus of peoples opinions on this.

About Disclude
Joined
9 years ago
Online
2 years ago
Runs
18
Games run
The Legend of Zelda: Oracle of Ages
4
Runs
Games followed
The Legend of Zelda: Oracle of Ages
1,172
visits
The Legend of Zelda: Link's Awakening DX
1,803
visits
Games moderated
The Legend of Zelda: Oracle of Seasons
23
actions
The Legend of Zelda: Oracle of Ages
19
actions